PFlow Baker

78 votes
Version: 
0.71
Date Updated: 
06/03/2010
Author Name: 
Ofer Zelichover

Bakes particle flow particles into meshes and/or helpers.

NOTE: This script bakes only the viewport particles, so in order to get the amout of particles set in your system, set the viewport count to 100%.

 

Version: 0.71 (2010-06-02 17:25:44)     Compatibility:MAX 9,MAX 2008,MAX 2009,MAX 2010,MAX 2011    

  • Changed the way the particles are baked into point cache. It is now much faster using this method.
Additional Info: 

Version Requirement: 
3ds Max 9

Comments

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Ralf's picture

still works in 3DSMax_2021

Tnx. Great Script. And it still works in 3DSMax_2021

jeffreysbrown's picture

PFlow diagram:

Flow Diagram screengrab

It is a very simple flow, but the dynamics tracked fine when meshing (3 collision objects)

jeffreysbrown's picture

Working with Max 2016

This saved my workflow today! It worked with Max 2016, and using mParticles (emitted from a BirthStream). ShapeInstance was the PFlow geometry source, so that might help if you're trying to use this script with mParticles.

magilla's picture

can't bake mesh from

can't bake mesh from physX/mParticles

asymptote's picture

Still rocking in 2016 :)

Priceless little tool, still works without issue in 2016, many thanks.

Ofer Zelichover's picture

What do you think is missing

What do you think is missing from the script? Is something broken in 2016?

leepuznowski's picture

Update to 2016

Great little script. To this day, with 3dsmax 2016, I still need to use this script as rendering often omits particles. Any chance you could continue working on this tool? Even make it a paid script.

x1326's picture

Link broken

The link is dead and the website seems to be offline.
Have anyone a alternative?

Dewuxas's picture

Optimizating

Is it going to get any future update for optimizating? Because it's using only 5% of CPU or there is already is maximum speed that u can get?

mr_pablo's picture

Is there any way I can bake

Is there any way I can bake the material that is applied to my pflow source?

Or at least some way of re-texturing the baked objects? I used a "Mapping Object" and "Material Dynamic" operator.

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