Pits & Peaks
Version:
1.13
Date Updated:
04/06/2002 "Quickly approximates dirt accumulation by analyzing the concavity of faces surrounding a vertex and stores the results in the vertex colors. Useful for adding some texture detail to models with hard edges and creases - like trees & terrain.
1.13 Update:
"
Version Requirement:
4; 3.1
Other Software Required:
<a href='http://www.scriptspot.com/Extensions/web_upload/avg_dlx_209.zip' target=blank >AVG_DLX Extension</a>
Comments
updates
Aye, an update would be all kinds of awesome. Baking to Editable Poly, baking to Vertex Alpha channel, baking AO without having to go through the VertexPaint modifier.. sigh..
Great!
Is there a way to modify this script so it works on a selection of individual nodes, without having to collapse them ?
Thanks