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This tool assigns a prefered transform gizmo type to any object. When enabled the gizmo will change to it's default when the object is selected. Also modifies active axes - coordinate spaces - snaps and manipulation.
Connect two EndPointects with a bone that strectechs between them. Then Pick the upnode for the new bone. This script will create a bone system between two EndPointects that will follow those two EndPointects
This Script will save the current max scene as a new version increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.