3ds Max | Scripts

SelectMaterialEdges

1 vote

Lets you select the faces where 2 or more materials come together and you can apply vertex colors to these faces for blending purposes

SmartGizmo

2 votes

This tool assigns a prefered transform gizmo type to any object. When enabled the gizmo will change to it's default when the object is selected. Also modifies active axes - coordinate spaces - snaps and manipulation.

Connect_Two_Objects_With_Stretch_Bone_System_Pick_Upnode.ms

1 vote

Connect two EndPointects with a bone that strectechs between them. Then Pick the upnode for the new bone. This script will create a bone system between two EndPointects that will follow those two EndPointects

Create_Bounding_Null.ms

5 votes

Used to create a Null that matches the selected objet(s) bounding box.This script is based on John Burnetts Bounder Script.

Check_Objects_For_0_Rotation.ms

6 votes

Run this script to check if objects have 0 -0 -0 rotation

UnHide_All_Def_Objects.ms

7 votes

"Use this script to unhide all "Def" objects"

Bind_Surface_to_Multiple_Deformers.ms

1 vote

Bind_Surface_to_Multiple_Deformers

Model_Hair_Cycle_Splines_for_PivotToHairCoordSys.ms

2 votes

Use this script to cycle between model hairs to hit the pivot to hair coordsys button.

SelectedVert_Increase_Effect_by_point1.ms

0 votes

Bind this script to a hotkey and use it to additively increase the weight for each vert for the selected bone.

FileIO_Save_Version_Increment_Move_Current_To_WIP.ms

3 votes

This Script will save the current max scene as a new version increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

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