3ds Max | Scripts

Camera Manager

8 votes

This script allows you to control a single camera called 'cameraMain' by 'Target (ie: 2 point)' cameras and frame ranges. You specify any number of shots - the frame range for each shot - and which camera is used for each shot. cameraMain is then automatically updated during scrubbing - playback - rendering - previews - etc... so that it will take on the properties of the proper shot camera.

LightControl

4 votes

A lightboy type interface that lets you change multiple parameters in your scene lights quickly and easily. This is basically our LightUtilities script but without the extra floater - to be used in case you don't want all the other utilities - just the LightControl Floater.

Contour Creator

9 votes

Creates a series of contours from a selected mesh. Has the option of combining all contours and welding any vertices within the Threshold amount which although slow - gives a far better end result as otherwise the contours are composed of many small splines with coincident vertices.

selma: selection sets manager

8 votes

Selma - the selection sets manager - consists of two modules. The Selection Sets floater and the Quadmenu updater. The floater lists all selection sets - plus you can edit - remove - hide anda unhide selection sets by using this floater.

CameraTransfer

5 votes

Takes a camera and outputs it's movement to a textfile - which can then be read in by the same script and applied to a camera. This is useful for transfering camera information between different packages (in the future) or different releases of max - for example - converting an r4 camera to r3.

DeepValley Free

8 votes

This is a free version of the commercial landscape creator DeepValley. Features advanced terrain creation with four kinds of generator that can form the terrain of the mountain - the ridge - the sierra - the valley - the canyon and so on. Also includes erosion ability and preset terrain materials.

Anim Range

7 votes

A quick utility to set the animation ranges. Original code written by Swami. I just stripped it down for my needs. All credit goes to him.

MeshMorpher

9 votes

Morph an object into another form according to their face arrangement. So - as long as all the faces equal for the two meshes and the faces are arranged in the same order - you can morph it.

TargetSync

6 votes

Takes all your cameras and lights in the scene - and changes the name of their targets to properly reflect the name of their parent camera or light.

Particle test code

10 votes

Test code for a script particle system. It works and can generate particles of different types. Also has gravity and wind resistance. Maybe someeon will take it somewhere?

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