3ds Max | Scripts

SRV

4 votes

Stevie Ray Vaughn? No - it's Save/Restore Views (sorry - blues fans!)! Lets you store any perspective or user view and recall it at any time. Stored views are saved with the scene.

Brutal Replace

5 votes

"Use this simple tool to make 'brute force' replace in similar objects. This will copy the master object to the target objects positions - making exact copies of the master in the same position of the targets. Only work with mesh.

FindByName

7 votes

"This is a utility that shows an object's parents given its name. It is useful for finding objects within closed and/or nested groups."

SplineBone

2 votes

"Allows you to create a linked bone chain that exactly follows a selected editable spline - regardless of length or segments. The bones are created from vertex to vertex. You can then use the original spline in a spline IK solution if you choose.

setPosKey & setRotKey

2 votes

works just like the create key dialog - just on position or rotation. i wrote these scripts to add to the quad menu - so i don't have to right-click the timeslider and uncheck things in the create key dialog. cuts down on mouse travel - yay wrists!

Apply Cropping

3 votes

Here is a script I wrote to turn on cropping for all bitmaps - usage is pretty simple - you can apply it to a mat library - scene mats - selected object's mats or materials in the ME. Checking 'Reset UVWH' will reset the UVWH cropping dimensions only on materials that do not already have cropping applied.

Toggle Edge Faces

5 votes

This tool will toggle the visibility of edge faces within the currently selected polygon.

SelectMaterialEdges

1 vote

Lets you select the faces where 2 or more materials come together and you can apply vertex colors to these faces for blending purposes

SmartGizmo

2 votes

This tool assigns a prefered transform gizmo type to any object. When enabled the gizmo will change to it's default when the object is selected. Also modifies active axes - coordinate spaces - snaps and manipulation.

Connect_Two_Objects_With_Stretch_Bone_System_Pick_Upnode.ms

1 vote

Connect two EndPointects with a bone that strectechs between them. Then Pick the upnode for the new bone. This script will create a bone system between two EndPointects that will follow those two EndPointects

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