3ds Max | Scripts

Reducer

1 vote

"Let us suppose two objects are part of some motion transfer method (toothed - belt - chain etc.) with an assigned gear ratio. This script makes it possible to automatically change the value of the rotation of the sub object dependent on the value of the rotation of main object."

Copy | Paste Animation

3 votes

"A combination of two scripts.

  • Copy. Copies the animation from the current track.
  • Paste. Pastes the copied animation to selected track.
  • superTTI

    5 votes

    An alternative Transform Type In dialog - showing position rotation and scale at the same time. Built for JKJ. Undo just added - needs more testing. Interface snapshot.

    SRV

    4 votes

    Stevie Ray Vaughn? No - it's Save/Restore Views (sorry - blues fans!)! Lets you store any perspective or user view and recall it at any time. Stored views are saved with the scene.

    Brutal Replace

    5 votes

    "Use this simple tool to make 'brute force' replace in similar objects. This will copy the master object to the target objects positions - making exact copies of the master in the same position of the targets. Only work with mesh.

    FindByName

    7 votes

    "This is a utility that shows an object's parents given its name. It is useful for finding objects within closed and/or nested groups."

    SplineBone

    2 votes

    "Allows you to create a linked bone chain that exactly follows a selected editable spline - regardless of length or segments. The bones are created from vertex to vertex. You can then use the original spline in a spline IK solution if you choose.

    setPosKey & setRotKey

    2 votes

    works just like the create key dialog - just on position or rotation. i wrote these scripts to add to the quad menu - so i don't have to right-click the timeslider and uncheck things in the create key dialog. cuts down on mouse travel - yay wrists!

    Apply Cropping

    3 votes

    Here is a script I wrote to turn on cropping for all bitmaps - usage is pretty simple - you can apply it to a mat library - scene mats - selected object's mats or materials in the ME. Checking 'Reset UVWH' will reset the UVWH cropping dimensions only on materials that do not already have cropping applied.

    Toggle Edge Faces

    5 votes

    This tool will toggle the visibility of edge faces within the currently selected polygon.

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