Push 2
This scripted plug-in was wanted in the forum. It is like the original push modifier but with the option "Straighten Corners" of the shell modifier. You can "push in" and "push out". -- Update V1.4a --
I finally updated to V1.1 :
-Correction of the reported bug.
Now if you change the topology under the "Push2":
first you will have a strange result but no more crash or error message of the script, then you will just need to update manually the modifier by clicking on "Push2".
I didn't find a way to automatically update without crashing Max (I have the version 2012).
Update V1.2 :
-Corrected the unwanted interaction with the modifiers on top of "Push2".
Update V1.3 :
-Convert the value into world units.
-Modify the name to "Push amount"
Update V1.4 :
-Corrected the bug with error message when applying the modifier to a selection with multiple objects.
Notice a limitation : you cannot instanciate this modifier.
Update V1.4a :
-Corrected a "Compile error" that was reported.
Attachment | Size |
---|---|
push2.mse | 1.75 KB |
push2_v1.1.mse | 1.88 KB |
push2_v1.2.mse | 2.17 KB |
push2_v1.3.mse | 2.21 KB |
push2_v1.4.mse | 2.51 KB |
push2_v1.4a.mse | 2.59 KB |
Comments
Nice one ! what is exactly
Nice one ! what is exactly "scale" parameter ?
works perfectly!
thank you very much!
version 1.2 works fine
Second update !
If you find other problems, feel free to post a comment.
Thank you harumscarum and lantlant for testing and reports.
Thank you for the illustration
It's not really a bug but just a possiblity that I didn't take in account.
This is not an extended shell or push plug-in but a simplemod where I have to write everything.
I'll try to correct it in the next version...
Best regards.
screenshot
here is illustration attached - problem is only when try to change scale of Push if CapHoles applied at the top of Push
Great job! :) +vote
Great job! :) +vote
Updated version
I corrected the previous bug. Harumscarum, could you try if it works for you.
I am not sure to understand what looks like your modifier stack, a screenshot would be helpful.
Best regards.
Thank you Lord!
wow! it works as single modifier! thank you very much
i can confirm - there are some issues with additional modifiers applied. in my case i need to push only edge polygons so i extrude spline without capping in order to push only edge polygons and apply CapHoles over. it works fine until i try to change scale amount in Push2 - it is affecting all polygons so i need to delete and re-apply CapHoles
thank you once again - for me it is essential modifier even how it is now ))
useful. Thanks for sharing
useful. Thanks for sharing it!
just one bug: http://dl.dropbox.com/u/1587713/bug01.jpg