Qpreview

12 votes
Version: 
2.0
Date Updated: 
05/01/2011

This script will make preview renders from the viewport using the default 'make preview' dialog, when completed it renames the preview file to match the camera's name.

This makes it easier to generate preview files for a ruff edit, without having to manually rename the preview files again and again.

Additional Info: 

Intallation:
1) Drag and Drop script into 3dsMax
2) now in max go to ‘Customize/Customize user interface
3) Select 'JDBgraphics' from the 'categories' dropdown
4) drag 'qPreview' to a toolbar of choice, or assign a hotkey
5) save the interface and close the customize dialog.

Updated to 2.0:
Added error handling and code clean up

Version Requirement: 
2008+
AttachmentSize
jdbgraphics-qpreview.zip481 bytes

Comments

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makco's picture

Useful Script, Thanks

Found a little mistake that didnt let it run. the variable trg was used the first time before being defined, i crossed it below, In anycase it did what i needed it to do, Thanks for sharing.

 

macroScript qPreview category:"JDBgraphics"
(
    src=     ((getDir #preview)+"/_scene.avi") 
    if (doesFileExist src) do
    (   
        deleteFile  trg
    )       
   
    actionMan.executeAction 0 "40033"
   
    if (doesFileExist src) then
    (
        a=getActiveCamera()

        if (a!=undefined) then (
               
            trg=     ((getDir #preview)+"/"+a.name+".avi")
       
            print (src+ " > " + trg)

            if (doesFileExist src) do
            (   
                deleteFile  trg
                renameFile  src trg
                shellLaunch trg  "/play /loop"

            )   
        ) else (
                print "No camera used for preview, default preview name used"
        )
       
    ) else (
        print "Preview Canceled";
    )

)

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