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This is a custom obj exporter I wrote a while ago for exporting models that is compatible with some game engines, it was written specifically for the game lineage II..but it suppose to work with most Unreal engine based games.
Submitted by Matt Rapelje on Fri, 2006-10-20 20:45
8
votes
Lets you pick a coordinate system to work in and lock to different axis - dialog box closes after picking your choice... nothing fancy just a little tool that I wrote for a friend.
Submitted by Matt Rapelje on Fri, 2006-10-20 20:45
5
votes
Rounds / Normalizes / Quantifys Your Option Either Moves Selected objects to nearest specified grid point - or Moves all of the verticies of a single editable mesh to closest grid value.
Submitted by Matt Rapelje on Fri, 2006-10-20 20:45
5
votes
Selects each polygon in an editable poly object and makes it planer. Designed to help fix some problematic collision volumes used in the Unreal game engine.
Submitted by Matt Rapelje on Tue, 2008-07-01 21:31
11
votes
This tool allows you to precisely move rotate and scale UVWs. I have found it useful for putting multiple UVs on one layout, Using non-square textures and when working with uvs that overlap.