3ds Max | Scripts

Copy_PathControled_Object_Along_Same_Spline.ms

3 votes

This script will take ann object that is on a path (using a path controller) and make X copies of it along the spline.

Frowser

132 votes


Alpha Stage over, Commercial and Time-Trial will come shortly

Obj-Exporter

0 votes

This is a custom obj exporter I wrote a while ago for exporting models that is compatible with some game engines, it was written specifically for the game lineage II..but it suppose to work with most Unreal engine based games.

ExportPrep

3 votes

You should use Version 2
http://www.scriptspot.com/3ds-max/scripts/export-prep

If I could delete this post I would.

Randerizer

0 votes

Will randomly move rotate and scale (uniformy and Nonuniformly) selected objects.

Update 1.1 added Undo

CoordAxisPicker

8 votes

Lets you pick a coordinate system to work in and lock to different axis - dialog box closes after picking your choice... nothing fancy just a little tool that I wrote for a friend.

Gridified

5 votes

Rounds / Normalizes / Quantifys
Your Option Either Moves Selected objects to nearest specified grid point - or Moves all of the verticies of a single editable mesh to closest grid value.

Update 1.1 added Undo

MakeAllFacesPlaner

5 votes

Selects each polygon in an editable poly object and makes it planer.
Designed to help fix some problematic collision volumes used in the Unreal game engine.

May work with previous versions.

Update 1.1 added Undo

UnwrapAlignTools

11 votes

This script is actually three in one, for use in Unwrap UVW.

Align Selection Horizontally, Align Selection Vertically, and Collapse Selection to single point.

Update 1.1 added Undo

UVW Transform

11 votes

This tool allows you to precisely move rotate and scale UVWs. I have found it useful for putting multiple UVs on one layout, Using non-square textures and when working with uvs that overlap.

Update 1.1 added Undo

Syndicate content