3ds Max | Scripts

Environment System

7 votes

For creating enviorments with very nice looking water and clouds. Lots of parameters for sun position - clouds - haze etc. This script is not compiled - please read the note in the script before modifying it.

CameraFaceCounter

7 votes

Counts all faces within a Camera View Cone. Updated: Log File output - more counters included - some bugs fixed.

V-Isolate

6 votes

Simple twist on the built-in Isolate - but allows multiple objects to be isolated.

getBCoords

5 votes

Get the barycentric coordinates (b0 - b1 - b2) of a triangle - given its vertex coordinates (p0 - p1 - p2) and the point (p) within the triangle.

Diffuse On-Off

5 votes

Simple switches for diffuse on/off texture in viewports by object selection. No need to goto the materials panel anymore

Metal Peg Imprint Thing

9 votes

Allows user to simulate one of those metal-peg imprint things. The ones that you can press your hand or face against and see a relief version on the other side. This script allows the user to use an animated map to simulate this with growing cylinders.

Camera Track set

5 votes

Includes 3 scripts - EasyCameraTrack - Reverser and MotionTrans that aid in camera tracking.

EdgeLoop

4 votes

Automates the selection of edge loops around your model. For example - a forearm should be built with nice clean contour rings. With EdgeLoop you can select just a part of that ring - and it will select the whole ring. Works great for character modelling.

AlignView2Object

12 votes

"Select a single object (anything except objects with Targets) - press button - select an Axis to align and Perspective/User view mode and press OK to align the view to the object or cancel to reset to the original view (as well as possible).

AssignObjectMatte

4 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that are being used to block non Matte objects and that don't need to cast or receive shadows.

Syndicate content