Render 3D
Simple script for rendering in 3D (Anaglyph / Polarized / Stereo Pair)
• Supports ColorCode 3-D (Amber/Blue), Red/Cyan, Green/Magenta, Polarized, Stereo Pair, and separate Left / Right
• NEW Choose from various Anaglyph Methods (Color, Half Color, Optimized, and Gray)
• NEW Super fast compositing process
• Animated Output (Image sequence)
• See "Info" for general instruction
While working on a game that was going to be in 3D, the studio was doing a lot of research on various stereoscopic 3D methods. We were dependent on programmers to tweak values in engine every time we wanted to test new settings (both camera and color). I created this tool to put the power back in the artists hands.
Intended for rapid testing, the output images could easily be compared side-by-side to help us choose the best 3D settings for our game. In my research I discovered there is a large subculture of people who are WAY into anaglyph imagery, so I thought I'd release this to the public to benefit all the anaglyphers out there.
Special thanks to the folks at CGTalk for reviving this project through their interest and feedback.
*******IMPORTANT: NEW Installation steps for v1.5 and up ******
• If you are UPGRADING from an older version: go to MAXROOT\ui\macroscripts\ then DELETE "Render3D.mcr" and "Render3D.mse"
___________________________________________________________
• Download & unzip/unrar to MAXROOT\scripts\startup\ **MUST INSTALL HERE**
• In Max: Customize > Customize UI > Toolbars (under "TheDOUR" category) > drag to a toolbar to create a button
• Pick Target Camera, adjust settings, choose output location and settings; render
• The result is a composited stereoscopic image using the chosen anaglyph
• You may want to invest in some 3D glasses
New in version 1.5.1: *Please note the new installation info above*
• Anaglyph METHODS! (Color, Half Color, Optimized, and Gray)
• Removed 'Saturation' settings in favor of new Anaglyph 'Method' controls *see above*
• SUPER FAST new compositing process (written for v2.0 but you are getting it early!)
• Fixed error with interaxial/convergence distance when compositing anaglyphs (All v1.5 Anaglyphs will be wrong... sorry )
previous fixes:
• Fixed render aspect ratio not being reset when rendering a sequence
• Fixed bug where some renders were turning out all black
• Added new 'Type' option: LEFT / RIGHT (saves images separately)
• Fixed error "b in undefined" in 3ds Max 9
• Fixed various 3ds Max 9 compatability issues
• Fixed render width not being reset after rendering Stereo Pair
• Fixed error with animation not resetting camera position
• Fixed Green/Magenta being reversed **thanks to dmd78
• Fixed error that occurred on first use (when no camera selected)
• Added support for Vray cameras
• Added type: Polarized
• Lowered numeric value minimums for camera settings
• Added support for 3ds Max 9 - 2011 (and you may get lucky on older versions too)
KNOWN ISSUES:
• Animated sequences using Stereo or Green Magenta can cause left image zoom to be thrown off. (fixed with v1.4.5)
• Legacy "composite" features (Max 9 & 2008) are causing a few pixels on the right side of images to not be composited (only from right image) (fixed with v1.4.6)
TO DO List:
• v2.0 coming... this Fall ...sometime
Attachment | Size |
---|---|
render3d_v1.4.6.zip | 21.94 KB |
render3d_v1.5.1.rar | 31.63 KB |
render3d_v1.5.1.zip | 32.03 KB |
Comments
Vray Errors
@dav3design - Lets see if we can figure this out, send me an email with the following info:
• Which Anaglyph type are you using?
• Were you using a Vray Camera?
• Were you doing a sequence or a single frame?
• Also, attach the Max Scene (or sample scene that gives same error)
@agang - Seems like you both may have related issues with Vray. Can you email me this info:
• When you say "pixel ratio" are you referring to the image that is output, or do you mean 3ds Max's Rendering dimension?
• What verion of 3ds Max?
• What Vray version?
• What Anaglyph type are you using?
• Were you using a Vray Camera?
• Were you doing a single frame or an animation?
• Can you also attach the Max scene, be sure to point out the name of the camera that gave this problem.
Thanks for reporting these bugs, I'll try to figure out whats going on once I get more info from you guys.
Black output
Hi Andrew,
Thanks for writing this script except I have a problem.
When it finishes rendering all I am left with is a black image when I try and render an anaglyph image.
I am using 3Ds Max 2010 and Vray 1.5 SP3 I am rendering with GI and two scene lights.
Any thoughts?
After using vary renderer does not match the pixel ratio
After using vary renderer does not match the pixel ratio
Good use, I ask you how to
Good use, I ask you how to set the distance between left and right eye? Whether the figures that out, thank you
------Did not pay attention, I see
Separate Left/Right
*EDIT* Separate LEFT/ RIGHT output added in version 1.4.6
@hugodog: Stereo Pair is where you cross your eyes and the image(s) will then pop out when they overlap from crossing --- http://en.wikipedia.org/wiki/File:1080par.jpg
*sorry I didn't notice your question until now*
How to get 2 separate frame (left and right) renders?
Hi,,
Thanks for your script. Have a question thou, I was trying to get 2 separate rendered frames for left and right cam. How do you do that?
I thought Stereo Pair should do it. But it only renders 1 frame...
So what is Stereo Pair for?
Thanks again,
ERROR with 3dsmax 9 SP2 32bit
Hi buddy everything is all right but during compositing the rendered images an error displays as; (--Unknown property:"b"in undefined)
A.K.Gandhi
@ A.K. Gandhi I actually did
@ A.K. Gandhi I actually did the bulk of development with Max 9 :D You will need Service Pack 2 (SP2). You can download this freely from Autodesk's website: http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=9593622&linkID=9241178
Hi Thedour really its great
Hi Thedour really its great effort buddy.But it doesn't work with 3dsmax9 32bit.if possible please upload for max9 also
Thanks.
):------
A.K.Gandhi
:P
:P
So life got in the way a bit. Lets push it back another month (to be safe)