RenderMask
Version:
5.90.0
Date Updated:
09/03/2018 Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)
Version: 5.90.0
- add support "V-Ray Next" (this version support only V-Ray render engine)
Additional Info:
Category "IllusionBoxStudio"
Version Requirement:
3dsmax 2012 - 2019
Comments
Ok, I guess it's due to
Ok, I guess it's due to access control here at the office, I guess we're not allowed to download .exe files directly ... I'll find another way, like downloading it from my phone :) cheers.
NicolasC
Download works just fine here
Download works just fine here
no way to download the last version on your website :(
no way to download the last version on your website :( thanks ...
NicolasC
Absolutely love this script,
Absolutely love this script, added to my can't live without scripts. Keep up the good work, and consider losing the .exe installer and do it through an MZP file. :)
A+
Colin
ZDepth problem
I am trying to render out a zdepth pass in a vray interior scene using rendermask, but the render is just black. Any ideas why?
----------------------
www.blinkimage.com
Opacity Maps
I'm having issues rendering objects that have a multi-sub material applied to them where some of the sub materials have opacity masks and others dont.
For example a tree. The trunk doesn't have opacity but the leaves do.
Whenever I try to render either a luminance or wire colour with 'Keep Opacity Map' checked, it seems to apply the opacity map to the whole object. So the leaves are correct, but the trunk and branches also have the leaf opacity map applied to them?
Is there any fix for this?
I should probably add that the objects I'm trying to render are VRay Proxies and so separating the leaves from the trunks isn't an option.
latest version download
Hello Ivan,
it seems that the latest version isn't on your website ... or maybe am I doing something wrong :) could you please check that ?
Thanks A LOT !
Cheers.
NicolasC
RGB pass
Hello,
firsty thanks a lot for this great tool. I would ask, is there possibility to render directly RGB pass with alpha, or I should render Lumininance pass and then I have to compose it?
Thanks.
Yup same problems here
Yup same problems here (max2012 / latest VRay version) ... not tested on max2014 yet. But please, an update :)
Thks !
NicolasC
...
In vray 2.40.04 "adaptationOnly" settings are changed. Now instead of checkbox (BooleanClass) option U need to use dropdown list (integer)
bga