RenderMask
Version:
5.90.0
Date Updated:
09/03/2018 Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)
Version: 5.90.0
- add support "V-Ray Next" (this version support only V-Ray render engine)
Additional Info:
Category "IllusionBoxStudio"
Version Requirement:
3dsmax 2012 - 2019
Comments
Vray 2014
Hey Ivan,
Brilliant script!! so good!
Just updated to Vray 2014, and it doesnt seem to work anymore. Im on Max 2014, and it worked fine with Vray for 2013.
Installs fine, but when you go to render mask, MAXScript rollout handler exception appears and the render fails...
What is the best way to fix this??
Thanks again, you are a champion
Jono
vray proxy and opacity textures problem
Hi, this tool is great!! I always use!! thanks and congratulations Ivan, I only have a little problem with vray proxy and opacity textures, the script make the mask wrong, with a lot of holes... Any tip?
Hi everyone.Great tool -
Hi everyone.
Great tool - perfect one!!
Is there any way to add option - production render of selected object/objects
(no masks)?
Thx
want to push the instance
want to push the instance option...
"is it possible to add an option to the wirecolor tool to handle instances as one object?"
thanks. I use the script almost every day...
best regards
themaxxer
It is fast and it works ... incredible!!! Thank you.
It is fast and it works ... incredible!!! Thank you.
themaxxer - OK
themaxxer - OK
is it possible to add an
is it possible to add an option to the wirecolor tool to handle instances as one object? if you add random colors all instances get an other color, that's not so nice...
great script, thanks.
best regards
themaxxer
Nice one caebrasil, thanks a
Nice one caebrasil, thanks a lot, I will check that out ASAP ;-)
Ivan, I was wondering if you already thought about maybe using layers as a selection in staid of actually selecting the object in your scene.
We where actually talking about all this on VRay's forum, and the idea of using layers as a selection went up, and I think it would be a great way to handle large selection sets.
Now, I know it's easy to select the object through the layer manager, but the idea is to go a little further and being able to see through XRef as well.
Often, now, if I need to render a mask of something in a XRef, I need to merge, select, render, and the scene are becoming big (several hundred Mo compressed) and fastidious to work with.
If the layers where a way of selecting object, and it would be reading through the XRef, it would be a life saver.
I hope I'm not bothering you too much at once ;-)
Cheers,
Stan
ps : Yo Kab, tout va super ici! Gros bisous de nous deux!
Stanley, Mental Ray already
Stanley, Mental Ray already do it, I think that your problem is because you're using VRay.
I really don't understand why VRay can't do that. This is a very old feature of MR.
This script is old but I believe it still works:
http://www.scriptspot.com/3ds-max/scripts/vray-matte-pass-on-selected
stanley_asbeek - ОК, I'll do
stanley_asbeek - ОК, I'll do some tests and try.
best regards :-))