Rock Generator
aa_rockGen 1.0 - maxscript procedural rock generator for production and real time environments.
aa_rockGen 1.0 - maxscript
procedural rock generator for production and real time environments.
-rock presets
-tweak-able parameters
-automatic low poly mesh generation, with bake-ready UVs
-normal and AO map generation
the script is now available for download.
tha script can be used for both personal and commercial purpose,
I you like it and found it useful, just let me know and let me see
some results :)
inspired by a tutorial of Sasha Henrichs published on Autodesk AREA.
you can find the original tutorial here: http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1...
Attachment | Size |
---|---|
aa_rockgenerator1x0.mse | 16.04 KB |
Comments
max script
3ds max le gerçekten mukemmel yapımış bunu max script le yapabilirmiyiz.
max script ve 3ds max
Problem
High poly rock works perfect and create low poly works but when i try to bake a normal map for the low poly and max says
MAXScript rollout Handler Exception
--Unknown property: "DirectX_manager" in Standardmaterial:Standart
using max 2012 x64
Rocks become pixelated when resized/scaled
Hello,
Your script is really great. However, when I am trying to resize the stones to fit my scene (I make them quite smaller), they become pixelated when rendering. In viewports they look ok. The same happen with or without any optimiser. Any idea?
Seems to be working fine in
Seems to be working fine in Max 2012. One thing that might be a nice feature to ad is some buttons for changing out the FFD modifier. So we could set it to a 4x4x4 or whatever. Maybe even make it an ffd box modifier with the ability to change the number of points. Great Script! Thanks for your work!!
same error :(
same error :(
max9
max9:
highpoly creates just fine, but attempt to create lowpoly gives me
--Runtime error: No such macro-script: Smooth
hello :) sorry but I have not
hello :)
sorry but I have not access to max 2008 or 2009 in these days...
I'm working on a 2.0 release of both my stone scripts condensed in a new one, with some useful features.
For this release I'll try to debug the script on older max versions too, please be patience :)
thanks,
Alessandro
Max 8 Compatibility?
This script looks incredible. I have good ol' Max 8 and for simplicity sake let's just say I am unable to update. Is there any way this'll work in Max 8? Right now when I try and run it, I get the following error:
MAXScript FileIn Exception
---------------------------
-- Syntax error: at bad, expected
-- In line:
---------------------------
OK
---------------------------
Thanks for your help!
2009 issue
Alessandro, this is a very useful script. Thank you!
3dsmax 2009:
hipoly creates just fine, but attempt to create lowpoly gives me
--Runtime error: No such macro-script: Smooth
3dsmax 2010: all fine
haven't tried 2011, but by the comment i figure it's fine there
question is, are you planning to release the script which works for 2008/2009?
thank you again. well-thought and useful implementation
you should not rename the hp
you should not rename the hp rock...have you done that?