Scene Light Multiplier By POPA_3D
Scene Light multiplier let you manage all your scene lights by multiplying their multiplier by a defined value or set all light multiplier to a defined value...
you can chose which lights will be taken in consideration
#Standard will affect:
target Spot
free Spot
Target Directional ight
free Directional light
Omni light
Skylight
mr area omni
mr area spot
#Photometrics will affect
Free Cylinder
Free Sphere
Free Disc
Free Area
Free Linear
Free Light
Free Point
Target Cylinder
Target Sphere
Target Disc
Target Area
Target Linear
Target Light
Target Point
#Daylight+skyportal will affect
mr Sky
mr Sun
IES Sky
IES Sun
mr Sky Portal
#Vray will affect
VRay Sun
VRay Light
###Installation:
1-Drag scene_light_multiplier.mzp into your scene then go to
2-customize>customize user interface> toolbars category popa_3d scripts then drag it to your desired toolbar.
hope you like it! if so please vote up :)
Attachment | Size |
---|---|
scene_light_multiplier.zip | 14.18 KB |
Comments
Hey, very cool and useful
Hey, very cool and useful script.
I have two feature requests, if possible:
- affect only selection or visible
- if you can modify light sampling subdivs for the selected/visible lights; for example, a draft render could use 8 samples, but a hi quality one maybe 32. It would be easier if one could modify all samples in one click