3ds Max | Scripts

putPivot

7 votes

Places the pivot of the selected objects in one of 27 spots such as center - bottom - top - high left side - etc.

getNodeType

4 votes

Prints the Class or SuperClass of selected nodes.

ShapeShifter

6 votes

The script is 'sort of' a spline normalizer with a little different twist. It also has limited functionality when used on nurbs curves. All actions are based on a calculation between total spline length and 'travel' length. So basically we 'travel' down a splineshape while creating a new spline - adding knots at 'travel' length increments until we reach the end of the subject splineshape.

santaMemoryHide

8 votes

Very useful to hide & unhide objects when working with complex scenes like making scene with 100 tree objects or more.

KenamicK AutoSave

7 votes

This is AutoSave MacroScript for 3dsmax 5 or latter.

PEN Animation-Set_out_of_range_Types

1 vote

This script sets pos/rot/scale range types on all selected objects. I wrote this by request for someone on the Max web board.

WireObject

11 votes

Shows the selected object in wireframe mode - even if viewport mode is shaded.

Convert_Skinned_Object_To_Link.ms

7 votes

"This script will take an object that is skinned to a def object and delete the skin and link it to the "Def" objects' "Link" objectRequired File: TiM_Lib.ms"

Inheritance_Position_All_On.ms

7 votes

Enable all Position Inheritance for the selected objects

Inheritance_Rotation_On_Z_Toggle.ms

3 votes

Toggle Z Rotation Inheritance for the selected objects

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