3ds Max | Scripts

Flip_Normals_and_Collapse_Stack.ms

3 votes

Use this script to add a normal modifier - flip the normals then collapse the stack

Floater Example

2 votes

Want to lean how to script? This is just the frame work to get a floating window up on the screen.

FloralStarBall

0 votes

Floral Star Ball for 3ds Max plugin, A beautiful variation of the classic star shaped sphere. The star shaped pattern is arranged in a floral style, giving objects a unique visual aesthetic. It will be an excellent addition to any Math Art collection, desktop exhibit, or even stress reliever for flexible plastic printing. One click generation surprisingly effortless!

Folder Construction Copy

2 votes

It is a script to copy the folder structure under the specified folder to another folder.
Files contained in the folder are not copied.
This script will help you to create folder that use for render output.
For example, copy folder hierarchy of shot A to shot B.

How to Use:
Enter source folder path and destination folder path to copy data to.
And press button.

Fontain

11 votes

This program allows you to create a unique fountain. The constituents of
the fountain are set in a group which name is indicated in the field
'NAME:'.
A fountain is made to be exported - and you can not have more than one
fountain in a scene at the moment of its creation. Several fountains can
then be merged in another scene.

ForestPack Manager

0 votes

ForestPack Manager Cover

FPManager is a powerful MaxScript utility, specifically designed to optimize workflow when using iToosoft Forest Pack in 3ds Max.

Key Features:

Global Scene Management: Instantly select all Forest Pack objects in the scene (visible or hidden) and force a global refresh/rebuild to update distributions.

Fountain Object

7 votes

Creates an animated fountain object. Needs a 2-sided material to work correctly.

FPSmove

6 votes

"FPSmove is a set of macroscript that allow you to simulate an FPS game movement inseide max.
After you select the camera you wish to use in the FPSmove Floater - you can use the macroscripts to move that camera (you can assign the macroscripts to key for easy movement)."

FPSmove

5 votes

The FPS like game the camera moves. Bottom and collision checking possibility

fr Defaults fix

2 votes

"Fixes the default in finalRender that objects are created with GI disabled in their properties. Just put this file in scripts/startup and all objects will create with send/receive GI and receive caustics turned on. One less thing to worry about. "

Syndicate content