3ds Max | Scripts

Wire Mesh Generator

20 votes

Updated to version 1.04!

Script to generate a wire mesh.

Rapid Camera Pro

5 votes

Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have After Effects exporter! Have free version!
FOR CUSTOMERS!!!
Please send your RCPro Order ID on [email protected] for take up to free.

bake animation to vertex

6 votes

convert animation to vertex animation,
convert Object PRS key to Xform modifier.

AutoBones: New auto-rigging tool for 3ds Max

2 votes

Hello, my name is Kevin Mackey.

During my time as an animator and technical artist, I have developed a tool called AutoBones, a system for
1) quickly creating character rigs using the Max bones system
2) allowing each chain of bones to be keyframed as a single object, and
3) switching seamlessly between IK and FK animation.

I have run a beta test in order to confirm a high degree of performance and stability, and am now making a commercial version available, including a 30-day free trial.

RayFire Asperity Material

3 votes

This scripted plugin is intended for inner RayFire faces of debris fragments.
While the wellknown Asperity Modifier adds detalization by adding geometry modifying the existing topology, this parametric material works in a different way, as a procedural texture adding strong details with a variety of basic materials, including wood splinters, without adding any extra polygon to the scene.
In many cases, the Asperity modifier causes the system to crash specially when using a huge amount of debris objects in the scene.

3ds MAX to UE4 FBX Scene Export

6 votes

Here's a script that I've had tucked away for a looong while now.

View Follow

1 vote

just try to mimic biped's inplace mode for animation.
this tool applies to current selection.
you'll notice the viewport flickering but it's useful for some animation works.

AfterFX Data Exporter

3 votes

3dsMax to After Exporter.

Generates a .jsx that must be run from AfterFX>File>Run script. Creates appropriately sized comp and layers.
Exports: Cameras, lights, and planes as AfterFX objects. All others as nulls.
Export size based on smallest HD screen/projector. Optional manual scaling.

Update 3.0.0: added support for Physical Cameras, Arnold Lights, 2k and 4k projectors.

Pinocchio Skinning UI

1 vote

simple ui for pinocchio skinning.
first download the binary and check out the restrictions at http://www.mit.edu/~ibaran/autorig/pinocchio.html

Check Non-Quad Polygons

0 votes

This simple script allows you to display the faces of a object EditPoly  that have less or more of the 4 sides (quad). It's a updates of tutorial in the

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