3ds Max | Scripts

shifted

15 votes

very simple script to shift key based on any object distance will shift key from them with randomizing option very easy very simple i changed the use of qsort fun with much better way i improved the overlapping here with other object baked to identify the range of the animation i attached the ms file to preview the code

Primitive Maker

76 votes

Creates a new Primitive from a template object.

RappaTools

60 votes

RappaTools is an modeling toolset for 3ds Max (9 Sp1 +), that offers a wide range of tools for creating various types of subobject selections as well as a set of modeling tools which will make any tasks in everyday modeling a lot easier and faster. It also has a lot of other options like 50%/25% Render, Quick Light/Cam select, Toggle maps display in viewport, Random Material/Wirecolor, Make multi material from textures in a folder, and many more...

Geometry Sequence Exporter

9 votes

This script enables you to export geometry data as a sequence. Especially for workflows like Flame/Inferno workflow where point data is not supported it is possible to export mesh deformation through object sequence.

Features:

- Export .obj .3ds .fbx and any other 3ds Max supported Geometry data format as a sequence
- Export only selected range
- Selection based export. Exports only selected geometries.

Installation:

- Run the script. (MAXScript => Run Script)
- Customize => Customize User Interface. Under the Category: Tik Works you will find the script.

Wide Ratio Camera Tool

16 votes

The Wide Ratio Camera Tool creates a camera rig that overrides the project's image output ratio.

Example :

- The final output image is for tv (HDTV 1280x720) : ratio 1.77.
- We want to display some 2.35 ratio for a "movie effect".

It works with 3dsmax's default cameras (free and target), and VrayPhysicalCameras.
The ratio is handled by a Custom Attribute in the created "c" helper.
The masks are properly wired : the ratio and the camera's focal length can be animated.

Monster Matte

23 votes

Undo Selection:Macro Script

3 votes

An scipted macro to Undo selection.
What is it good for ?
during Animating proccess (or navigating objects), user need to swich between controllers or objects for many times. every time they need to navigate viewport and select new controllers. in the case of normal undo of max, your actions will be undo too. this Script is for Undo only the selection sets and keep actions.
note: this Script only works in object-mode selections and not any sub-level selections like vertex and edjes.

After placing files , Run Max, go to Customize > Customize user interface > toolbars tab

VRay Lens Effects Presets Manager

38 votes

Save settings lens effects for Vray.

Save settings lens effects for V-Ray

Bake-A-pi

14 votes


Heres a tool to make your 3D PieCharts for you. You've got as many slices as you like and random or specified colors. There are also some global parameters wich are preety self-explanatory.
have phun

Slate - View Selected

21 votes

This free MaxScript instantly displays the material of the selected object (or objects) in a new view in the Slate Material Editor. Currently, Slate does not have a quick and easy way to do this. Slate View Selected allows you to create multiple views as well. You can close the script dialog box and the script will continue to run until you re-run the script where you can stop it. In the dialog box you can also set a "display max" so that if you select a large number of objects, Slate won't waste time collecting and displaying all the materials used by objects in the selection.

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