3ds Max | Scripts

Override -Selection Mode- & -Convert Selection- in EditablePoly/UnwrapUVW

19 votes

This script override selection mode in EditablePoly/UnwrapUVW AND allow to Convert subobject selection to an another in EditablePoly and Unwrap

Hit 1 or 2/3/4/5 ==> go in vertex/edge/..() mode
Re-hit 1 or 2/3/4/5 ==> go in object mode and you can select another object!
I have added a line, with "Max modify mode", like this, if your are not in "modify panel" when you select an object and hit 1 to set vertex mode, the script go automatically in the panel "modify"

Install:
Go in Customize User Interface, Group "Main UI", Category "zOffTy Tools" and set
1 for epoly_vertex

Renombrador

8 votes

Script

Dispersion

12 votes

Dispersion is when different wavelengths refract differently. I guess the most obvious case of this is a rainbow.

Real sunlight is a spectra containing basically an infinite number of wavelengths at once, and each of the different wavelengths will refract slightly differently... i.e. when a sunray hits a surface, one would (in principle) need to trace an infinite amount of rays around the scene to get the "real" effect.

ToTex Render To Texture

205 votes

TOTEX v3

Moved to github

The project Totex has been moved to gihub so community development is easier

https://github.com/svenfraeys/totex

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):

 

- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.

 

New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader - http://www.laurenscorijn.com/)
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

Bones Editor

6 votes

Bones Editor

It's really useful for managing Bones.

Now, it's not necessary to select every bone in the scene for changing Fins sizes and size of the bone. And now it's possible to change the name of a Bone and all of its children with few steps, MUCH FASTER

This is my first script.

Egg Maker (A rigged Egg with scripting)

15 votes

Egg Maker 0.7

This script is for making an Egg or many and then animate it so EASY.

Avoiding collitions, nice shape and nice motion. Without reactor and in real time.
It includes a “How to do”, for learning about applied quaternion and analytic geometry  in animation.

Auto Hand Rigger (BETA)

9 votes

This Rigger was made having in mind the difference in hands and fingers. It works on any hand with any number of fingers and any number of finger joints.

Its a little sensitive due to euler rotation but it works mostly OK.

NOTE.- This is my very first script and so it might have lots of newbe mistakes
XD
-------

Este rigger fue hecho teniendo en cuenta la diferencia de manos y dedos. Funciona en cualquier mano con cuelquier numero de dedos y cualquier numero de articulaciones.

Es un poco sensible debido a la rotacion de euler, pero funciona bien.

SecMov

26 votes

Secondary Motion Automatic Rigger

*************ENGLISH*************
this is my first script and my first contribution to this comunity. i created this script as an assignment for my animation class. feel free to use it or change it, but if u do so please post it again so i could watch the improvements. if u have any suggestions or tips for me pleas post :).

*************ESPAÑOL*************

Morpher Utilities

10 votes

A set of tools to work with the morph modifier.

Features:

  • Put an edit poly over the morph modifier to make any changes, then use the script to collapse the edit poly keeping the morpher operational. 
  • Extract the shapes to work on them separately and then load them again with one click. 
  • Skinwrap an object on another with a morph modifier, then convert the skinwrap to a new morpher.
  • Copy the animation track from one morpher to another, matching channels by name or number.

Known issues:
morpher channels with spaces on the name cause an error.
I hope you'll like this. Please comment!

V-Ray Studio Setup Pro

255 votes

V-Ray Studio Setup Pro is a plugin for automating studio lighting setups for use with the V-Ray rendering engine and 3ds Max.

FEATURES

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