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Summary of changes for activeType 0.36 - removed spacewarp mods query (it was causing a bit of slowdown) - disabled subobject, pflow and slate modes (More detailed info on changes at the History notes below)
Simple utility to make it easier to move scenes from a rendering engine to another. Some work have to be done in terms of materials or types of engines, but it will progress step by step. In the following table you can appreciate the possibilities of the script at this moment:
Help file explaining the whole process included with script.
This script is designed to simplify the creation of CrossPoints for a large number of bones.
CrossPoint – its a simple Point Helper linked to parent bone but get position of children bone and get half rotation from both bones.
This is very useful in cases where object lose volume at the join of two bones.
Features:
- Adds Mental ray Gamma and gain utility to the diffuse map channel, only if a bitmap texture exists.
- Currently adds only for Multi Material and Standard Material in the diffuse map channel.
Update(2009-09-03):
- Added Arch and Design Material support.
Submitted by Marco Brunetta on Fri, 2009-07-31 12:42
34
votes
MeshManager combines a powerful scene explorer with a mesh asset manager in order to simplify and speed up the process of creating and modifying a scene in 3D Studio MAX. This is a commercial script that is't still in the beta stage. For a similar script oriented towards materials, check out MatManager .