3ds Max | Scripts

Reactor - Set Real Mass

16 votes

Affects selected objects. Sets their Reactor mass depending on their volume and density of their material (specified by user). You can set the scale (max units per meter) for realistic results or to "cheat" by scaling all the masses coherently.

AK-BonesPro to Skin

10 votes

as we all know bonesPro is incredibly fast vs skin that is very safe, plus after all BP is a plugin and maybe sometime digimation guys decide to donot update it for upper max versions...so it will be a good idea to be able to convert BP data to skin. So this script does it for you, I hope you like it.
It applies skin modifier right after BP and keeps any other modifiers obove it; also it dissables BP but keeps it for you.If you have a dense mesh it will be slow but for modeles under 1500 vertices it works fast.

Bake Animation

23 votes

Bake Animation
======================
version 1.2

written by Mayec Rancel

(macroScript)

Description:
Applies, through keyframing, the transform animations of source object to target object

Compatibility:
This script has been tested in 3ds max 2009 x64.

Setup:
Execute mcr file from 3ds max.
Go to "Customize > Customize User Interface".
In Category "MayecTools" you will find "Bake Animation" which you drag to a toolbar to have as a button, or associate it with a hotkey, etc.

VERSION HISTORY
===============

Bake Animation 1.2
======================

Bug Fixes

Teapot Invaders!

12 votes

It's Space Invaders... with teapots! Defend the world of Max and avoid being overwhelmed by the teapot attack. Enjoy!

Screen Capture:
http://www.jasonlabbe3d.com/animationFiles/screenCaps/teapotInvaders_scr...

Download:
http://www.jasonlabbe3d.com/files/scripts/JDL_teapotInvaders.zip

To install:
- Drag and drop the .mzp file into MAX
- Close MAX, then open it back up
- Look for JDLtools in the 'category' section
- Add the tool in your quad menu, toolbar, or menu

Unwrella UV-Helper: Blue Edge Selection To Green Seams

15 votes

This script converts (blue) pelt edge-selections into normal (green) texture seams.
It is used to skip the tedious manual parting process and it creates instantly separated UV parts.

http://youtu.be/FKdrColmPPk

Mainly for use with Unwrella 2.

There's an extra button for clearing all seams from the mesh.

Last Update: max 2013 compatibility, detailed tutorial video added

PhotoshopSelectedMaterial

9 votes

This script takes your current object selection and automatically opens Adobe Photoshop and edits all of the Bitmap Textures assigned to that object.

I suggest assigning this to a keybinding CTRL-SHIFT-P to speed up your workflow.

GetSelectedMaterial

13 votes

This script easily gets the material(s) and loads them into the material editor.

With multiple objects selected it will load them all into the editor.

I suggest keybinding this to CTRL-SHIFT-G for speeding up your workflow instead of using a toolbar icon!

Slot machine

6 votes

 

Reset 3ds max, goto MAXScript--Run MAXScript--Select this script and run.
Please play on "Smooth + Highlights" mode.
Enjoy it :)

PolyRotor

23 votes

PolyRotor is a modeling script that based on drag & drop.

PolyRotor make it possible to select vertex, edge and faces automatically.

But it should be in Editable Poly Mode.

Tentacles

97 votes

Create procedural tentacle animation with one click. Select the parent bone, generate the script and have fun.


video demonstration***not updated

--
***Loop function added (thanks Zoran for the idea) 21.04.09
***Bug fix for 64bitVersions
reverse animation option 17.02.09
***Installer update

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