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Simple script to merge in an (selected object) from a previous increment of a .max file.
For instance, if you change a camera's FOV setting, or move it accidently, or change a light's mulitplier and need to change it back to what it was in another file. You select the object, and click "Restore Old Version", pick the max file where the object was correct before you accidently changed it, and voila! It will be merged in and replace the object you have selected.
Submitted by animation109 on Mon, 2008-12-15 14:33
21
votes
Key frame align allows you to align an object over time based on key frames instead of placing a key on every frame. It will also align one object to another on every frame if needed. It can separate the position, rotation, and scale transforms. This script also works with biped. This was inspired by Jim Jagger's animated align and advanced align tools. I fixed an oddity with the rotation, it wont require it to be run twice on certain occasions. Latest update fixes an error with biped. A biped object with a modifier can now be interpreted by the script.
Bookmark Manager allows artist to capture camera position and orientation and store as bookmark in Max. Bookmarks can be added,inserted,renamed,deleted and sent to render. Double click on bookmarks would bring up property page and make changes. Selected bookmarks with renderable turned on can be batch rendered in different file format,resolution to user-defined output directory.
A simple script I wrote for my daily work. Maybe it will be useful for someone.
Rotation and Scale transormations are restricted to "geometry" and "helper" objects to avoid any errors.
- ROTATE selected objects by selected angle in specified axis
- RESET position / rotation / scale of selected objects in selected or all axes
- ALIGN position / rotation / scale of selected objects to min / average / max in specified axes
- apply a RANDOM (with given min and max values) position / rotation / scale in specified axes to selected objects.
Submitted by JohnnyRandom on Thu, 2008-12-11 13:47
18
votes
A simple script to adjust the pflow viewport particle count in all/selected particle flow sources.
It will change every pflow source or only selected sources viewport particle quantity multiplier either by the spinner or preset buttons. oh and dockable too...
A scripted helper plugin designed primarily for storing, animating and editing poses in a bone based facial rig, offering the control of a bone based rig and the speed of the morpher modifier.
+++ UPDATE: Now includes mirror pose functionality.
Adavanced Control over Copy, Paste and mirror of Transforms. Paste Transform onto the same object or multiple other objects. Good For Copy and pasting of poses on a rig.