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L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial
this script is possibility to change a bitmap name and delete and other thing for current Max scene.
you can choose select mode that All, select Object and Missing Map.
A simple script to remove the raytrace maps (Actually - replace them with empty bitmaps) from the scene's material library. This is for people using Vray/Mental ray as raytrace maps may (and will) slow down rendering times considerably
Submitted by JohnnyRandom on Tue, 2008-04-15 15:02
22
votes
Simple script for a Mass toggle for on/off of meshsmooth and turbosmooth modifiers.
Scripts searches for all geometry objects within the scene with either Turbosmooth or Meshsmooth modifiers and will turn them all on or off depending on checkbutton state.
With this script you can copy settings from one FumFx to many others, you can also select which settings you want to copy.
Double clicking in the scripts list will open the clicked FumeFx's UI. Rightklicking the Reference FumeFx in the scripts UI will open the Reference FumeFx UI.
Selecting a path and forcing it will create a separate folder for each FumeFx with its name inside the specified parent folder.
And finally running the simulation for all FumeFx in the list, or if desired, running the Reference FumeFx as leader of the list is possible.
The vrayColorTool will insert vraycolormaps into every available textureslot in the diffusechannel of a material. The new vraycolormap will hold the appropriate colorvalue. This wil enable artists to convert materials to a gamma-oriented workflow. The script will also remove the vraycolormaps if needed.
Combine all the necessary tools under one roolout for vertex color creation.
Functions include Lighting,Floor and Environment Setup,Geometry Selection,Radiosity Rendering,Assign Vertex Color,Clear Vertex Color Channel,Welding UV Seams in Vertex Color Channel to avoid vertex bloat and Cleaning.