3ds Max | Scripts

pile

3 votes

selection set manager.
has functions that cause data loss. don't use in production.
otherwise use and modify at your leisure.

Blueprint Creator

21 votes

This Blueprint creation script automates the task of creating planes that match bitmap sizes and creating & assigning the right materials. Just select the bitmaps, set a few options and you're done. It's mainly meant for setting up vehicle blueprints, but makes the job of creating even a single image reference plane a lot faster.

Actionmanager

2 votes

Action keys is wery much like notekeys found in the 3dsmax notetrack.
You use them to point out triggers in the scene or animation and they
are usually audio, timing or event triggers.

RH Opacity to Alpha

11 votes

This script will collapse the opacity and diffuse textures into one 32bit texture. It works with multi materials and standard materials. Just select an object and run it.

RH Script Manager

16 votes

Designed for big teams where you want to make sure that all the artists have the macroScripts they need and that all of them have the same version.By just running the installer from inside Max it will ask us to specify a name for the new menu that it will create later, a remote folder from where the scripts will be sincronized and a local folder where the scripts will be installed.

RH Object Compare

15 votes

It is ment to be used to compare the amount of visual difference between LODs. Select 2 objects, select if you want to compare them by rendering them out or just by taking a screenshot from the viewport and press start. The script will show an image with red, green and blue colors wich are a representation of the amount of difference between both objects.

RH Map Node Renamer

27 votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

JOINT BEND-RIG

68 votes

 

 Joint Bend Rig Elbow Setup PreviewJOINT BEND RIG Shoulder Setup Preview

A Tool to greatly speed up and simplify the process of skinning the joints of characters,especially shoulders and hips which are notoriously difficult to skin. THE NEW VERSION 2 OF THE JOINT BEND RIG HAS A BIAS CONTROL TO CONTROL THE AMOUNT OF TWIST IN THE JOINT

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RH Check ATS Maps

22 votes

This script goes through all the .max files in a given folder and checks if all the assets in the Asset Tracking System have their status set to "Ok". Once its done it pops an info box thats shows how many files where checked, and then gives you the name of the .max files that were wrong.

BipedKeyer v1.4

47 votes

This script can set Key parameters "Ease To", "Ease From", "Tension", "Continuity" and "Bias" to ALL selected biped bones (including COM) - AT ONCE! If biped bone in selection does not have a key in the current time (frame), nothing happens with that bone.

BipedKeyer_scr1

New in v1.1: Possibility to set custom values. COM - EaseTo, EaseFrom and Bias (for vertical, horizontal and turning controller) parameters now also changes.

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