3ds Max | Scripts

selectionHighlighter

9 votes

This script simulates the Selection Highlighting mode from Silo in max. The idea is if you hover over an object, the object is selected, if you hover over a vertex, it selects the vertex, if you hover over an edge, the edge is selected, etc. No need for extra mouseclicks. Autodesk has half added this feature, this script goes all the way to adding full silo style selection highlighting. Note: This only works in max 2008.

blendedBoxMapMaker

10 votes

Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams

Time Wheely

19 votes

Allows to use the mouse wheel to scroll the time slider.

Also includes a struct for using the mouse wheel, that scripters can use in their own scripts.

 

Updates in 1.81:

Added and INI setting: useModifierKeys

Changed is so the INI file settings are updated whenever the script is activated, in stead of just on max start. 

Arch & Design Overwrite

7 votes

This little script allows the user to Overwrite most of the Arch & Design shader properties.

Mass Randomizer

56 votes

Mass Randomizer 1.9

The ability to Randomize

MuscleSelect

9 votes

MuscleSelect – max script boosts productivity during work with muscle objects. This script supports muscle plugins: CAT, ACT, SkinFX, Hercules.

 

v1.0.3 (11.11.2012)
- Added "Select All Controls" which select all controls of muscle object.
- Now with SHIFT+"Select Start Handle" or SHIFT+"Select End Handle" selects both Handle objects.

Pass Tools

6 votes

-visibility tool : make an object only visible between certain keyframes (optionally with fades)

-material tools: assigns full white material to the selected objects and full black to rest of objects.

assigns matte/shadow material to selected objects.

assigns a material for Ambient Occlusion to selected objects.

Mass Modifier Enable/Disable

13 votes

This Script easily enables and disables modifiers from mass number of objects.

 supported modifiers: Turbosmooth, Meshsmooth, Flex, Tessellate, Subdivide

 

Camera Plane (Maya Style)

21 votes

This Script creates a free camera from the current view which has a plane attached.

- Asks for a bitmap input and creates and assigns a self illuminated material to the plane.

- Looks for the image aspect ratio of the current scene and creates the plane according to that.

-Plane stays at the far range of the camera (you can simply change the location by changing cameras far range value)

-Plane always stays filling the current render area, even if you transform the camera, change the focal length or change the far range value.

sc_mrWire

4 votes

Creates a wire material for mental ray.

Supports isoline display and the option to change the wires thickness(under 'extended Paramters' in the "mr_wire.wire" material.

Syndicate content