3ds Max | Scripts

Rotate Tools

11 votes

Compact dialog for simple preset rotations.

Has a type in for amount of degrees to rotate

buttons to rotate left or right.

Rotations are around the currently active axis. If there are multiple axis' selected, it will default to rotating around the Z axis

Pulldown of preset values to rotate (1,5,15,30,etc...)

Grid By Name

15 votes

A Helper dialog to speed up working with custom Grids. Helps immensely in the workflow of angular modeling (read: silly modern architecture) when combined with a hotkey to create grid and autogrid >:)

Vray Quick Render

21 votes

A very compact dialog with a few additional presets for the Vray renderer.

When opened it will save a temporary preset of your current render dialog values. From now on you can adjust whatever you wish without worry of screwing up your production render settings.

Categories: Irradiance Map, QMC Sampler, Glossy, Reflection, AA, and RenderSize

each has a small array of progressively lower quality higher speed settings that you can throw in for quick test rendering.

Vray Matte Pass on Selected

13 votes

A script to help speed up the process of making a simple Matte Pass in vray. It has a button effect similar to the Isolate command, but instead of hiding all other objects, it sets their Vray user properties to Matte Alpha -1.

 

Isolate by Layer

13 votes

Simple script that will check the layers of your current selection and call the isolate command on just those layers.

 

-- Small update, If you are only isolating 1 layer, it will make that layer the 'Current' layer. 

Morpher Update

15 votes

This script was developed where morph targets are to be updated in between the animation phase. This script lets you to update a desired morph from another max file retaining it's animation. Also new morph targets can be added without having to merge and delete them by the user

Smooth Manager

27 votes

This script helps you to manage Mesh/Turbo Smooth modifiers in the scene for all as well as selected objects in the scene

ScreenEdge UI

59 votes

This script runs a script / changes a setting when you click on one of the edges of the UI (left, right, top) and even provides for alternates when pressing left/middle/right button and ctrol/shift/alt keyboard.

 

When you first run this script nothing is displayed on the screen. It doesn't have a UI per se, it just "works" after you run it.

rdg::mapTileTool

5 votes

rdg::mapTileTool - a maxscript

I am currently working on a chapter
on how to handle complex [procedural] materials inside 3dsmax. It will
be accompanied by sample tools to demonstrate methods and aproaches.
This is one of them. A tool to manipulate the tiling of nested maps.

SplinePencil

3 votes

Allows Draw a Spline draw from a Bitmap image on grid...

A Powerfull Tool For PolyModelling

Syndicate content