stretchy biped
Notes:The Script helps you to setup stretchy biped
bones (arms,legs,spine,etc) quickly with 1 mouse click. It simply adds
a parameter “stretchy” to first selected bone(modifier stack) from
selection. ( you can copy paste modifier where ever you want after
wards).
Installation: Just drag-drop or put in your “usermacros” folder
Usage: 3dsmax>>customize>>lm_Rigging(Catagory)>>SquashyBiped (assign a key,quadmenu,etc)
Update: new version add squash support (not
physically real for volume calculation, but as per my liking
aesthetically). also all reactor controllers now have been removed and
expression controllers have been used.
Attachment | Size |
---|---|
lm_Rigging-SquashyBiped.mcr | 4.87 KB |
Comments
Hi Rhi-yon ...Turn On the
Hi Rhi-yon ...
Turn On the "Enable Subanims" toggle under Keyframing tools rollout
How to use
I've tried to make it assigned to a key...
but when I try to select all the body of biped, convert it to stretchy by hit the "make stretchy" tool, I see the process..
but after that, I do not get any change of the biped...
I just work on Max 2010...
Can you tell me how to operate this tool?
Thanks lalamax3d
Great work ! ... its working on max 2011 too.
I like this tool, ... I tried to animation test like a sample bellow.
regard
Wow how magical it is! I
Wow how magical it is!
I think that if it can by moving the lower one makes the higher to be stretch, it will be much better.
Thanks you a lot.
I desire this feature for a long time.