3ds Max | Scripts

Particle Path

16 votes

Converts the trajectories of the particles of a particle system into editable spline paths.

Intensity Shifter

5 votes

Simple little macroscript that shifts your light multiplier up a specified percentage

ExpressionSetRanges and IK_SetEndTimes

5 votes

These scripts were developed back in September - I just forgot to put them on the list. Both set the respective controllers' ranges to fit the current animation range. You can use them whenever you add frames to the end of an animation and want those contr

RisingSun

9 votes

Creates a simple geometry object consisting of multiple prisms.

Environment System

7 votes

For creating enviorments with very nice looking water and clouds. Lots of parameters for sun position - clouds - haze etc. This script is not compiled - please read the note in the script before modifying it.

CameraFaceCounter

7 votes

Counts all faces within a Camera View Cone. Updated: Log File output - more counters included - some bugs fixed.

V-Isolate

6 votes

Simple twist on the built-in Isolate - but allows multiple objects to be isolated.

getBCoords

5 votes

Get the barycentric coordinates (b0 - b1 - b2) of a triangle - given its vertex coordinates (p0 - p1 - p2) and the point (p) within the triangle.

Diffuse On-Off

5 votes

Simple switches for diffuse on/off texture in viewports by object selection. No need to goto the materials panel anymore

Metal Peg Imprint Thing

9 votes

Allows user to simulate one of those metal-peg imprint things. The ones that you can press your hand or face against and see a relief version on the other side. This script allows the user to use an animated map to simulate this with growing cylinders.

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