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2. In Max goto "Customize->Customize User Interface...->Toolbars
tab->Category: ColinScripts->Map Loader" and drag "Map Loader" to a toolbar, click to run.
Loads maps into the material editor that exist in the scene. Very straightforward. Support for special Mental Ray Maps and VRay Maps included.
Submitted by Marco Brunetta on Tue, 2008-03-11 10:56
13
votes
You know when you leave an animation test rendering at night so that you can see what the camera work looks like, and then the next morning you find that the scene had a bitmap with a bad path and nothing happened?
Rise your hand if that has ever happened to you!! How many times have you wished there was a way to avoid this?? WELL NOW THERE IS!!!