Tagged 'UVW'

UVW Randomizer

2 votes

 

INTRODUCTION

Randomizer is a plugin to create UVW maps in several objects at the same time with the intention of randomize the position and rotation of them. It can be useful in the creation of objects with the same material but different pattern like tiled floors.

UV 2 Mesh

73 votes

Converts your object(s)'s UV-Map to an Editable Poly or Mesh, also supports the creation of a "Bakingplane" to enable a faster workflow for planar highPoly modeling.

After some requests i decided to put it up as a standalone, have phun.

ChannelCleaner

4 votes

Hello, it's a simple script which make life easier for game-dev 3d artists.

Channel Cleaner 1.2

Channel Cleaner:

-Clean selected UV channel

-Clean several UV  channels "From: N-channel To: N-channel"

-Clean Vertex Color/Illumination/Alpha channels

-Works with editable poly and mesh

-Works with one and multiple objects

Thats all.

UPDATED to version 1.2:

morphMap

11 votes

morphMap is a tool to map low-res objects (as those used in video games). Works on meshes and polys. Now It's a multi-select tool: you can select several objects at the same time or you can select severals groups of faces of the same object.
The interface is left/right dockable.

There are 3 main modules :
+ the function 'morphMap' : the picture follows the mapped surface in one click. (The uvs will be like a square)
+ the function 'Face Map' : an advanced face mapping. The number of points in the face have no importance: that does work with all faces.

UVW 2 XYZ

6 votes

"Converts uv's to a mesh version. Also copies 3d vert normals to flat mesh. So - in a render it will light like a 3d object (hard to explain - use it to see it)NOTE: could be a bug in the vert normals bit. it will always make the mesh but not always do the normals."

Pits & Peaks

14 votes

"Quickly approximates dirt accumulation by analyzing the concavity of faces surrounding a vertex and stores the results in the vertex colors. Useful for adding some texture detail to models with hard edges and creases - like trees & terrain.
1.13 Update:

  • updated some of the documentation and contact info
  • ran some basic compatibility tests with MAX 4.2
  • "

    MultiUVW

    9 votes

    Automatically gets objects without a UVW modifier and gives you the choice of applying an individual UVW modifier to each one - and specifying the mapping type.

    UVall!

    1 vote

    UVall! is a script that adds a modifier UVWmap to each selected object. The UV addition is of cubic type. Script UVall! lets you choose the size of the UV map, offering three choices: 1, 10, 100. The unit of these values is set in the project.
    UVall! has also an UNDO button that lets you cancel UV set to the script, if you feel they have chosen the proper fit. You can choose another measure, evaluate and possibly change it.

    UVall! a script is very useful especially for those working on Architectural projects, in which 90% of the UVW maps are of cubic type.

    noMissingUV

    1 vote

    Do you ever get the "Missing Map Coordinates" window popping up while you're trying to render?

    We all do.

    This script will add simple UV's to all Editable Poly and Editable Mesh objects that either lack UV's or have corrupted UV's.

    Please, use caution when using this script. It may screw everything up. So, save a copy of your scene before use.

    Set Bitmap Parameters

    10 votes

    "Batch change the bitmap parameters of all materials - selected objects' materials or material editor materials. Includes options for stripping out bitmap paths - batch path replacement - and filtering options.

    Screenshot

    Version History:

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