Tagged 'wiring'

Wire_XYZ_Rotations_Half.ms

4 votes

This script will wire the X -Y and Z rotations from target objecct tothe curently selected object then multiply the rotation by 0.5

Wire_Chain_Scales_To_Ctrl_Object.ms

7 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

Set Objects' Animation Range

10 votes

"Changes the animation range of all wired controllers in the scene to the active time range.
Update in v1.2: Added option to change expression controller ranges."

Wire_Chain_X_Rotations_To_Ctrl_Object.ms

7 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

Wire_Chain_X_Rotations_To_Ctrl_Object_Direct.ms

6 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

Wire_XYZ_Rotations.ms

6 votes

This script will wire the X -Y and Z rotations from target objecct tothe curently selected object.

Wire_Chain_XY_Rotations_To_Ctrl_Object.ms

7 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

Wire_X_Rotations.ms

7 votes

This script will wire the X rotations from target objecct tothe curently selected object.

Wire_Chain_XY_Rotations_To_Ctrl_Object_Direct.ms

4 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

Wire_YZ_Rotations.ms

2 votes

This script will wire the Y and Z rotations from target objecct tothe curently selected object.

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