TurboTriSmooth
Date Updated:
07/20/2024 TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. Get it from https://mariussilaghi.com/products/turbotrismooth
Version Requirement:
3ds Max 2013-2024
Comments
Update 1.03
- Added a Preserve Quads option so quads won't be triangulated in meshes made from quads and triangles. The quads won't be as smooth as when subdivided with standard TurboSmooth
- Changed Pin Borders to be the default UV Smoothing option
https://mariussilaghi.com
Latest updates
1.02
- Support for semi-sharp creases based on edge crease values and smoothing groups has been added
1.01
- Fixed a crash that occurred when you cloned an object that had the modifier
https://mariussilaghi.com