VersionControl

11 votes
Version: 
2.5.1
Date Updated: 
08/28/2003

VersionControl integrates the Perforce version control system into the Max UI. As an artist uses the standard Max file Open/Save routines VersionControl checks the file against the source archive and checks the scene and
all necessary support files out if necessary - alerts the user if another artist has the file checked out - allows the artist to add new files to the archive - and
lets the artist view files (read-only) without checking them out.

VersionControl has been tested - refined and used in production environments at multiple companies since 2002.

Additional Info: 

The core functions that integrate the VersionControl package with Perforce are kept in a separate file from the code for the UI. This encapsulation provides a way for the functions to be recoded to integrate with other version control systems without requiring an entire rewrite of the scripts.

Perforce is free to use for non-commercial products. That makes it a great tool for game mod teams to use for versioning their code and assets.

Version Requirement: 
7; 6; 5; 4
Video URL: 

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Jeff Hanna's picture

New Release Available on Github

The repository for this has been moved to GitHub. The code has been refactored to work correctly with newer versions of 3ds Max. The 2.52 release has been tested on 3ds Max 2016, 2017, and 2018.

http://github.com/jeffhanna/versioncontrol/releases

I'll contact the site organizers here about getting the homepage and download URLs updated.

Jeff Hanna
Principal Technical Artist, Volition

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