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Comments
check notetracks
if the size jumped then its a tracknotes problem.
try to clean them
I had Fouinard's issue as
I had Fouinard's issue as well; I believe it's being caused by 2-edged verts that can't be removed (like that are connected to Tri's, where detail will be lost). I got around it by selecting small sections of verts, and those would later be fixed. Using it in conjunction with Ring/Loop helped point out areas that needed to be reporcessed; where the loop stops, there's vertices that need killing.
Otherwise, great script. Thanks a ton!
nothing removed
I have the same issue as Fouinard. I have used vertex killer sucessfuly in previous version so thank you very much indeed but not sure wats going on. I selected 806 verts. It says it has removed 805 (which is too many) and when I look back at the mesh it hasn't removes any. Is there a solution???
I'm using max design 2010
seems to work but
Hello,
When I select vertices and run the script it tells me xxx vertices has been removed but when I select all vertices again, 3ds shows me the same number as before ??? So no vertices has been deleted at all ?
Did I do something wrong or miss a step ?
Thanks !!
Kind regards
btw : I use 3ds design 2011 x64
hi, thank you for the
hi,
thank you for the script...it kill to up 3000 vertices on any of imported converted meshes.
I have only a question... why the size of the file is growing?
the file grow from 24MB to about 100MB
I suppose that less vertex also mean less geometry stored data.
thank you
Very good! When I use the
Very good!
When I use the multires, the mesh is triangulated, then I apply a quadrify tool of the graffiti, but it is very vertex lost. Your script removed all.
Just missed a status bar to see the progress.
Thanks!
really usefull scripts for
really usefull scripts for cleaningup models...
specially after booleans...
thanx
A+ :)
graphic design and animation
awesome tool for cleaning up
awesome tool for cleaning up a model. much, much appreciated. thanks!
Rom
snowblindstudios.com
I just cleared about 800
I just cleared about 800 useless vertices on a shape created using boolean. I'm using Max8 by the way. Great script, thank u!!!