3ds Max | Scripts

Time Range Manager

27 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

See online guide in links section. 

 

Chaos Phoenix Assets Relinker

0 votes

Here is a short script I have written in order to Relink quickly Phoenix Simulator Cache paths and Volume grids. Otherwise you need to select each one and relink them manually one by one which takes a lot of time if you have 3-4 and more of those in your scene. Enjoy and let me know if you have any comments.

Quad Cylinder

17 votes

Since I've written a few functions to make my life easier while working on the Gear primitive (plus one that I later discarded, intended to fill holes), I figured I could just as well make a quad cylinder as a much simpler example how to tie these functions together. Enjoy and feel free to rip the code apart and reuse it.

Delete Modifiers

10 votes

••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 2.0
This little tool provide advanced way for modifiers deletion, especially in complex scenes. Second version can be also used to:
- select group of object that share same modifiers
- turn on/off modifiers by user choise
Requested by draging

Camera List Navigator

-1 vote

Camera List Navigator

-1 vote

P_LockSelection

1 vote


P_LockSelection is a script that changes the LockSelection function to the Hold method from Toggle. At the same time, these are auxiliary scripts that match this. As a result, users will feel more comfortable operating the gizmo from a distance.

This might be helpful to anyone who manipulates gizmos.

For more information
https://www.canva.com/design/DAF1tIV5nMA/jGyhAjAuOzgx6ynRYqaUfg/edit?utm...

Gamma Organizer

32 votes

New  v1.36.00 Pro
- added support for new Color space type "Auto" in VRayBitmap (VRay 5.2)
- added support for RGB Primaries in VRayBitmap and VRayColor (VRay 5)
- added support for other maps with gamma settings  ColorMap, VRayColor etc.
.

This is script to change bitmap load gamma in whole scene or selected Bitmaps.
It can change gamma in all / selected bitmaps (now filtered by selected objects).

Vertex Aligner

1 vote

A 3dsMax Script for Aligning Vertices by 2 or 4 Points

it Works with [Poly/Mesh/Shapes].

Install: Drag and drop the downloaded mzp file to 3dsmax viewport or from Scripting Menu/Run Script. after that you can find it in _My Sceripts_ Category, you can add it to quad menu or toolbar or assign shortcut to it.

How It Works:

Texel Density Tool

5 votes

A small tool for working with your texel density and scaling your UV-shells.

Some features:
Has a minimalistic Interface (similar to Maya)
Can Get and Set texel density.
Saves all of your settings (including window position) every time you close it.
Shows the most understandable values (px/m).
Works with different system untis (including non-metric).
Can scale UV-Shells horizontally or/and verically using custom pivot.

Requires Unwrap UVW modifier applied and active.

Works bad when:
UV-Shell is not convex (has no seams).

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