3ds Max | Scripts

SmokeThis

7 votes

Makes a superspray - or pcloud with a material that simulates smoke. This is a quick way to create some smoke for your scene - go into the material afterwards to tweak its color - density - etc manually.

HDRdomeLight

15 votes

A normal dome light - as in the stuff we use to fake GI - but it doesn't create the lights until you hit render - then cleans up afterwards - so it's a bit neater. Besides that - I've added in some pretend HDRI stuff - as in the stuff outlined by Paul Debevek and seen in the short Fiat Lux at Siggraph.

Camera Manager

8 votes

This script allows you to control a single camera called 'cameraMain' by 'Target (ie: 2 point)' cameras and frame ranges. You specify any number of shots - the frame range for each shot - and which camera is used for each shot. cameraMain is then automatically updated during scrubbing - playback - rendering - previews - etc... so that it will take on the properties of the proper shot camera.

LightControl

4 votes

A lightboy type interface that lets you change multiple parameters in your scene lights quickly and easily. This is basically our LightUtilities script but without the extra floater - to be used in case you don't want all the other utilities - just the LightControl Floater.

Contour Creator

9 votes

Creates a series of contours from a selected mesh. Has the option of combining all contours and welding any vertices within the Threshold amount which although slow - gives a far better end result as otherwise the contours are composed of many small splines with coincident vertices.

selma: selection sets manager

8 votes

Selma - the selection sets manager - consists of two modules. The Selection Sets floater and the Quadmenu updater. The floater lists all selection sets - plus you can edit - remove - hide anda unhide selection sets by using this floater.

CameraTransfer

5 votes

Takes a camera and outputs it's movement to a textfile - which can then be read in by the same script and applied to a camera. This is useful for transfering camera information between different packages (in the future) or different releases of max - for example - converting an r4 camera to r3.

DeepValley Free

8 votes

This is a free version of the commercial landscape creator DeepValley. Features advanced terrain creation with four kinds of generator that can form the terrain of the mountain - the ridge - the sierra - the valley - the canyon and so on. Also includes erosion ability and preset terrain materials.

Anim Range

7 votes

A quick utility to set the animation ranges. Original code written by Swami. I just stripped it down for my needs. All credit goes to him.

MeshMorpher

9 votes

Morph an object into another form according to their face arrangement. So - as long as all the faces equal for the two meshes and the faces are arranged in the same order - you can morph it.

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