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EPolyCounter

2 votes

"Simple tool that displays the triangle face count on Editable Poly and Editable Mesh objects. You can select multiple objects at once - and it works in Sub-Object mode.
Original script by Fred Ruff"

DFAniTranslator

2 votes

A maxscript to export max animation curves to digital fusions .spl format - and to import either max-exported .spl or fusion exported .spl files. Can also be used to bake procedural or layered max animation out.

TriCounter

4 votes

Displays the triangle count of the currently selected mesh or poly object on the status line.

Face Checker

8 votes

"This script select faces with an area minor than the value specified. Good to find 'hidden super thin' faces in low poly models. Only works with editablepoly objects. Sometimes you should pan a viewport or move the mouse to refresh the face selection.

Ultimate test mode:

Bevel Lite

7 votes

A version of Bevel with far fewer controls - streamlined for doing what I use it for 99% of the time: chamfered extrusions.

Select Opposite

4 votes

Unfortunately Character Studio does not give the user the ability to create shortcuts to some of the most useful tools it has to offer. This script detects which Biped bones are selected and then mirrors the selection i.e. left arm to right arm. This script supports multiple selections of bones and unlike Character Studio - it can be run on combinations of bipedal and regular bones.

batchRenderAvi

4 votes

this is a quick script i threw together to render a folder of over 650 2-3 second lipsync animations for the Alias project. just point to the folder - specifiy the output folder - hit 'go' and sit back and have a sandwich. requires a camera named Camera01 (i'll prolly add the ability to specify a camera name later or if enough people ask for it).

Simi

3 votes

Select similar vertex - edges - borders or faces than selected on your editable poly object!
See it in action to see how this could help your workflow!

Toggle Selection Brackets

1 vote

Toggle the selection brackets of all animated objects within your scene.

InstanceMaterial

3 votes

Select a material (must be a StandartMaterial) in the MaterialEditor - then run the script.
It scans through all objects and their materials and replaces all materials that have the same name as the selected one with an instance of this selected material

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