3ds Max | All

selected by wirecolor

12 votes

Hi all,

I was wondering if there is already a script or you have a simple solution for the following:

I want to select some objects (A) by other object(B) that has the same color as the objects (A).
(Max file have any wirecolr objects in sceen.)

Sorry I'm not good at English.

best regards.

selected object zero world 3ds max export

0 votes

Usage :

- This max script export selected object
and placing it to 0.0.0 position relative to their pivot point. it makes duplicate of the selected original object, so the original selected object name and position remain untouched

instalation :

- open the tab maxscript and choose open script
- then it will apear the script window.
- drag and drop the entire text to somewhere on your
3dsmax toolbar to make a button

it just for fun for maxscript learning , but hopefully it can be useful for some, if you have any suggestion to improve it just let me know :).

Selected Verts Boundary

3 votes

a mini utility show the boundingbox of selected vertices,
as well their Min/Max boundary in world space coordinates.

GUI

measure single selected node (selection[1])
works with any geometry node that has .mesh value
allows one floater rollout at a time

SelectedVerticesToStitchPointGroup

2 votes

Copies selections from the editable mesh or editable poly level and makes stitch Point groups from them.

SelectedVerts_Exclude.ms

5 votes

Bind this script to a hotkey and use it to exclude the selected verts from the selected bone.

SelectedVert_Decrease_Effect_by_point01.ms

5 votes

Bind this script to a hotkey and use it to additively Decrease the weight for each vert for the selected bone.

SelectedVert_Decrease_Effect_by_point05.ms

8 votes

Bind this script to a hotkey and use it to additively increase the weight for each vert for the selected bone.

SelectedVert_Decrease_Effect_by_point1.ms

3 votes

Bind this script to a hotkey and use it to additively increase the weight for each vert for the selected bone.

SelectedVert_Increase_Effect_by_point01.ms

3 votes

Bind this script to a hotkey and use it to additively increase the weight for each vert for the selected bone.

SelectedVert_Increase_Effect_by_point05.ms

4 votes

Bind this script to a hotkey and use it to additively increase the weight for each vert for the selected bone.

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