3ds Max | All

swapBitmapToMap

5 votes

The script switches any texture file to use a Mental Ray .MAP file instead, but only during rendering. This seems to help with big texture memory consumption.

Since 3ds MAX does not support Mental Ray .MAP, the script temporarily changes the file name to the .MAP file only during rendering and then change it back when rendering is ready.

IF:

Smooth Bridge v2.1

3 votes

Smooth Bridge 2.1 modifier is able to bridge two open edgeloops in a very smooth way, even with uneven edge count. Version 2.1 presents a completely new joining algorithm, which can seamlessly bridge two loops with notably different shapes.

Previously it was only a part of Smooth Boolean plugin, but with this update you can also buy it as a separate plugin.



Multi Object Distributer

1 vote

This script allows you to distribute multiple object to another object. Linked objects is handled as one object, if you use 'Linked as One' mode. Auto contact to object, rotation setting, Randomize distribution.

makeStylizedDNA

5 votes

makeStylizedDNA.ms is a 3DS Maxscript written because I needed a model of stylized DNA. Given an arbitrary string of G,T,A, and C, it creates a model of that DNA sequence.

This Alpha 0.1 version has no interface (you need to edit the variable DNAstring below if you want anything different), and there is a bug the last base is not recognized (that is why it's black).

Select Edges By Material ID

1 vote

Add separate Edit Poly modifier to each of selected objects and apply edge selection by selecting only edges that connect faces with different material ID

Scene 2 Material Editor

13 votes

This script cleans the material editor and then puts all the materials from your active scene into the material editor..

MCG Holy Twisted Wires

1 vote

Creates twisted wires with holes... see here http://forums.cgsociety.org/showthread.php?f=6&t=1430827

Anyone using this to make money off me...I have no probs but show some courtesy and shout me a beer, my [email protected] accepts paypal.

Batch Detach Selected Polygons

1 vote

This script will help the user to detach a large number of polygons into individual objects in one click.

The script will be available if one object only is selected, and this Object has to be from the geometry family.

Note: The script doesn't work on Editable Patch objects

PRT Updater/Manager

2 votes

A tool I wrote to manage multiple PRT Loaders in a scene. It was especially useful for updating files when I was using one cache for multiple loaders with an offset, since Instancing wasn't an option. Aside from that, there are simple controls to update some of the main PRT Loader attributes quickly and on multiple loaders.

Here's a quick demonstration video of the tool >>> https://vimeo.com/130000485

Cheers!

BSPack

5 votes

"Contains all the scripts contained in previous BSPacks. PLUS Updated Scripts: LightUtilities (big update) - ViewCamera"

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