3ds Max | All

Real Collapse Maxscript

5 votes

Repetition abounds when working on Poser props or making Torque Engine content. I often have to reset the Transform matrix in Max the hard way. Namely - draw a new box at 0 -0 -0; convert to mesh - attach my object to the box - then delete the box inside. Now the object is set to 0 -0 -0 with no rotations and i can continue working. Although Reset XForm does this.

MCG Centre of Mass

2 votes

This MCG calculates the Centre of Mass for an odd/asymetrical shape object. The Max centre to object uses a bounding box that does not suit odd shapes. This will find the COM by Volume or Verts distribution.

 

Scene Explorer Filters

2 votes

Simple script which add two new filters to Scene Explorer. 

Matte - show if object is matted or not (V-Ray)

Object ID - show object id

If you have any idea for another filter just let me know :)

...to install put the sript to your startup script folder and then you will find them in Customize->Configure Collums in Scene Explorer

Constraints Module

5 votes

This script will automatically setup a "module" of three shapes where a star shape been wired to the other two via position and rotation constraints. The control is estabished through a couple of custom attribute sliders on the star. It allows you to animate the sliders of the star to gravitate towards either the circle or square, regardless of what the other shapes are doing. You can also freely animate the star as long as both sliders are to the left (off).

 

SoulburnScripts Updated Mar 24th 2008

10 votes

(Copied from Neil Blevins' email list )

Yes, I know it's only been 4 days since the last collection, but I wanted to get a number of bug fixes out to you ASAP, and a few new useful features. So here's the news...

Added 1 new script:

splinePainter: This script lets you paint splines on the surface of another piece of geometry.

Updated a bunch of scripts, here's the major updates:

modifierUtilities: Fixed a Defaults Loading bug.
objectReplacer: Fixed a bug when trying to remove objects from a blank replacer list.
wireBundler: Fixed a bug when trying to remove objects from the various lists. Added weights to deform objects. Increase the weight of an object to have it chosen more frequently.
splineManager: Added controls for the Rectangular Renderable Splines.
objectPainter: Fixed a bug when trying to remove objects from the 2 lists. Added weights to paint with objects. Increase the weight of an object to have it chosen more frequently. Added scatter, so now your brushsize can determine the distance an object can be scattered. Added group support.
materialMover: Added an Unused mode, so you can, for example, only move materials to the material editor slots that don't currently contain scene materials. Or you can apply materials from your Material Library to only scene objects that do not currently have a material.

Kpivot

1 vote

Script assigned to a hot key, do not use interface.
Basic funkuii script:
1 - MOVE PIVOT TO CENTER OBJECT
2 - MOVE PIVOT TO SNAP POINTS
3 - MOVE PIVOT ON SECOND OBJECT
4 - CENTR PIVOT ALL SELECTION OBJECT

YUZKONTROL 2.0 PREVIEW

2 votes

Text to Speech

your character's speech animation easier. Write the text of the speech, the character speak.

http://yuzkontrol.blogspot.com/

selectionHighlighter

9 votes

This script simulates the Selection Highlighting mode from Silo in max. The idea is if you hover over an object, the object is selected, if you hover over a vertex, it selects the vertex, if you hover over an edge, the edge is selected, etc. No need for extra mouseclicks. Autodesk has half added this feature, this script goes all the way to adding full silo style selection highlighting. Note: This only works in max 2008.

Quick Encrypt

3 votes

This script is useful only for script writers.

It recognize currently opened script in MaxScript Editor and save it as encrypted mse.

Star

8 votes

It's Christmas time! Well, almost. Anyway, this one is really simple and will be perfect as a starting point for anyone who wants to learn how to build a custom mesh primitive. Enjoy.

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