3ds Max | All

Vray Real Light

0 votes

This script allows you to create Vray lights of different type based on watt and calculates the luminous power and temperature of the light to be as close to reality.
This is extremely useful when lighting a scene where real light data need to be used.

The lights available are:
- Incandescent
- CFL
- Halogen
- LED Bulb
- HID Metal Halide
- HID Sodium Vapor
- HID Mercury Vapor
- Fluorescent tube
- LED Tube (warm white)
- Candlelight

Happy New Year

2 votes

As we're all crossing into 2014 in our different timezones I'd like to take a moment to wish you all a prosperous, eventful new year! Stay safe everyone!

Thanks for continuing to support ScriptSpot!

BoneTools

5 votes

"

  • FinSize enables and and tries to resize Bone Fins based on the size of a selected mesh (Skin). 
  • AllFinsToggle turns all Fins in a Hierarchy of Bones ON or OFF. 
  • SelectAllBones selects the whole hierarchy of a single sel
  • Link Array (directional)

    -14 votes

    This code simply allows a users to link a selection of objects based on the order of selection. You can use either 0 or 1 to define the direction. That allows you to link everything forwards or backwards. Rather simple code but I figured someone would find use for it.

    clearlistener()
     
    fn fnLinkArray arr dir:0= (
     
    	if dir != 0 then (
    		reverseArr = for i = arr.count to 1 by -1 collect arr[i]
    		arr = reverseArr	
    	)
     
    	for o in arr do o.parent = undefined
     
    	for i = 1 to (arr.count-1) do
    	(
    		child = arr[i]
    		parent = arr[i+1]
    		child.parent = parent

    Material Check

    7 votes

    User InterfaceMaterial Check v1.0.ms

    Maxscript to quickly find objects yet to have materials applied.

    Hide By Category

    3 votes

    Hide objects by their ctegory.

    It will hide objects based on their class. For example if the spline object is selected the script will hide all  spline objects. If the light object is selected the script hide all  spline objects.

    Installation: drag and drop the mcr file in max viewports. Go to Customize - Customize User Interface - "miauu" category and search for "Hide By Category" script.

    SliderMan

    5 votes

    Does everything that a slider can...

    Blinker

    0 votes

    Automatically or manually adds blinks to a blink morph-target.

    Define your head that has a morpher modifier on it and name the morph-target's name of the blink. If you have a long animation you can add auto-blinks to your head. You can also add single blinks at the current time manually.

    toggle xref by parent

    23 votes

    toggles the enabled state of Scene Xrefs on or off depending on their current state by selecting the parentdummy the xref is linked to and running this script.

    Hair Stylist's Tools

    4 votes

    "Hair stylist tools is a collection of scripts to aid guide hair creation for Shag:Hair. It consists of:

  • Place Model Hair: to place guide hairs on surface.
  • Add Model Hair (unique): adds Model Hair modifier to selected splines
  • Add Model Hair (instanced): similar to the unique version - but instead of adding a unique modifier to each splines - it adds an instanced modifier.
  • Syndicate content