3ds Max | All

Select_All_Animatable_Biped_Objects.ms

3 votes

Using a selected biped body part this script will select the rest of the biped. If any of the parts are hidden or frozen they will be unfrozen or unhidden.

Warp Control

16 votes

An updated version of Warp Toggle. Turns off Space Warp bindings to speed up viewport work (a lot!). Turn them on or off with one click. Works on All objects or Selected objects. Also has a button to (permanently) remove Space Warp bindings from objects.

Collect Cropped Bitmaps

1 vote

This is simple script to save / collect cropped bitmaps.
It finds all bitmaps with crop and save them as new cropped jpgs.

Image Pose Animation

4 votes

The script is useful if you want to animate some images in a certain sequence (e.g. - for cutout animation) in 3dsmax . The controls are in the CA modifier added to the object.
Help:
- soon will be added -
Full video tutorial:
- soon will be added -

Install notes:
- Unzip, run exe file, select max root dir. You can find the script in "Customize User Interface">"Category">"Blago Script">"ImagePoseAnim"

Tested on: 3dsmax 2011, 3dsmax 2012

for more info visit:
www.illusionboxstudio.com

AutoMatAssigner

3 votes

GuideLines
AutoMatAssigner script assign material and black
wire color for each new object created.
The material assign is the material editor first slout.
The script is designed to help the artist on the creating process
by emphasize the wirecolor and polygons from the objects.
To use it - run the Automat.ms and it will run as long as 3ds max open.

Test on 3ds max 2014

enjoy,
l-nio

Playback Viewport

17 votes

Playback Viewport reproduces what I think is a killer feature of XSI (well, for animators though) :

It automatically switches to a viewport designated by the user when animation playback starts, and switches back to the previously working viewport once the animation stops.

Delete Random Elements

2 votes

Modifier which deletes random mesh elements by percentage.

Node Store

8 votes

In Max6 'this' has been added to the script controllers making it posible to reference the script controller itself. This means you can now use a Custom Attribute added to the script controller and store the nodes that the script will be accessing. Why you ask?

Shater ClothSim - The Simulation Beast

2 votes

New Time saving tool for cloth simulation

setup
-- random wire colors
-- delete turbosmooth and shell before putting cloth --if needed
-- create a guide of cylnders for collision on biped hands legs

cloth
-- identefy cloth meshes and collision meshes be selecting order one click and u will have them setup
--multi cloth objects on one simulation automatic olso by selection order.

after simulation
-- add turbosmooth shell shortcuts
-- checks for everything has cloth modifier and add turbosmooth automatic

caching -not point cache just vertex caching on editablemesh object-

BookMark Manager

6 votes

 

Description:

Bookmark Manager allows artist to capture camera position and orientation and store as bookmark in Max. Bookmarks can be added,inserted,renamed,deleted and sent to render. Double click on bookmarks would bring up property page and make changes. Selected bookmarks with renderable turned on can be batch rendered in different file format,resolution to user-defined output directory. 

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