ObjLoader is used to load sequence obj files.
new feature
*Buffer
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*It can load sequence obj files.
*Support each obj file with different structure.
*Support uv map.
*Put the file in "Scripts\Startup" , then restart 3DS MAX
*It is in [Create>Geometry>Scripted Primitives].
*Increase MAXScript Memory in [Preference Setting>MAXScript], when processing a HI-res OBJ.