3ds Max | All

ProceduralMapScale

5 votes

Takes all procedural maps in a material and multiplies - adds or changes their size based on a value. Good for quickly changing the size of all procedurals in a material at the same time. Works on BlurGradient - BlurNoise - Camoflage - Cellular - Dent - DynoSkin - Electric - Gradient - Marble - Noise - Smoke - Splat - Speckle - and Stucco.

TriCounter

4 votes

Displays the triangle count of the currently selected mesh or poly object on the status line.

CamChanger

6 votes

Activates the scene cameras one after another - forward or backward.
Original idea by Sam O'Hare...

Random Rotate UV Islands

11 votes

Randomly rotate the selected UV islands.

Watch th video demonstration.

Installation: Drag and drop in 3ds max. Go to Customize - Customize User Interface - "miauu" category.

Editable poly constraints

6 votes

A simple dialog box with radio buttons to switch modes of constraints in Editable poly objects.

 If MaxVersion < 2009 then (Use this macro) else (Autodesk already did it)

Scale on Value

3 votes

Scale on the custom value (+ or -) for X, Y, Z axises (for planes on second axises)

MCG VertID

2 votes

Displays your geo's vertID.

Gridified

5 votes

Rounds / Normalizes / Quantifys
Your Option Either Moves Selected objects to nearest specified grid point - or Moves all of the verticies of a single editable mesh to closest grid value.

Update 1.1 added Undo

Refresh your browser for UI refinements

9 votes

Much of the site styling has been refined. Make sure to refresh your browsers for the latest.

Save Archive

1 vote

Saves a dated and versioned file in a parallel 'archive' folder alongside the original max file in this format:

originalMaxFileName_YYYY-MM-DD_VV.max

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