3ds Max | All

SnapVertsToGrid Modifier

2 votes

This is a simplemod plugin that will snap all the vertices of the object to the grid based on the grid snap spacing value.

Note that this modifier is the legacy version. If you have Max 2016+, you should use Brushify instead.

tumblrMax

0 votes

Want to share what you're working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It's as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. More info on the blog.

 

BMP2TXT

4 votes

Utility Script that takes a bmp file and creates a text file with all the necessary info to rebuild the image in a script. The script output is in the form of (x - y - num of pix in x - color as p3).

An important thread about 3ds Max on MU

0 votes

There's an important discussion happening on MaxUnderground regarding the development of 3ds Max. I'd encourage all of you who are passionate about 3ds Max & make a living using it to share your experiences.

FYI comments on this post are disabled to ensure all comments regarding this subject are centralized at MaxUnderground.

http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_new...

Save Increment

1 vote

This code saves, and find the LAST SEQUENCE number in the file name to automatically increment.
This works especially with names with suffix after the sequence number.

AttachmentAlign

0 votes

AttachmentAlign is a script to get automaticaly postioned your Helper with an Attachment Constraint.

- So you got your mesh (Editable Poly) ...
- You place your target (Point Helper), where you want the helper to be on your mesh (If you want to, use AutoGrid) ...
- Run the script and pick the mesh & helper

-> A new helper will be created and attachment constraint to the surface of the mesh at nearly the point were your target is.

Highest accuracy does take rly long and is not effective enough, i think, so use the default...

MCG Object Properties

2 votes

This modifier lets you access common object properties so you don't have to right-click to go into Obj Properties Dialogue then come back to your object. I actually use the Toggle Mat Colour most during modelling, so now I don't have to jump to the other panel and come back...This of course, is a global functionality and not per object based.

Ver 1.00.01: added Remove Material functionality

Ver 1.00.02: added Wire Xray functionality, this is like F3 but on object level rather than global, only works on Standard Material !!!

3D R.n.D |MCG | Path Constraint By Speed

1 vote

This MCG Tool will allow to control speed in path constraint.

Random Noise Maxscript

5 votes

Add random noise via X - Y - or Z axis with this maxscript. RandomNoise let's you specify a strength in three axis directions and a direction (subtractive or additive). I wrote this before i wrote the Random Selector Maxscript. I tend to just use the selector and adjust vertices by hand nowadays. But the script documents how to alter vertices pretty simply.

rdg::lorenzAttractor

18 votes

This is a script that generates so called 'lorenz attractors'. After creating a system you can modify it with the spinners and the startingPoint ($LorenzStartPoint).

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