3ds Max | All

muscle editor

7 votes

Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

rdg::paintSelection::radius

6 votes

This creates a floating dialog with a slider to set the radius of the paint selection.
There are also quick buttons for 'common' sizes.

Set Random Camera

7 votes

Set Random Camera is a utility that does exactly what its title says. Set Random Camera

HandMaker

5 votes

HandMaker is a scripted plug-in that creates a parametric hand with any number of fingers and finger joints - and an optional thumb. Includes finger splay and tapering - adjustable thumb placement and angle - smoothing - and even a button to convert to an Editable Poly when you’re ready to get down and edit the vertices. The mesh is created interactively as a TriMesh.

GTVFX-LIB_layerIsolate

1 vote

 

Adds an option to your display quad menu to isolate by layer.

Works with your object selection. Hides all layers that none of the objects in your selection belong to.

 

 

 

ScriptCommander

7 votes

150 scripts in one gui. I'm using it to simplify my workflows. The commands.txt growed up over 5 years and will go on.

Hope you like it :o)

  • Fixed a "public-variable"-bug in the main-script which results in an errror in max7(+).
  • A few new scripts in the commands.txt

List MacroScripts

2 votes

List all MacroScripts.
Just run, and you will see a list with around 3500 macroscripts from the ActionTables and ActionItems.
Select an item, and will copy the command line for clipboard.
Tested only in 3dsmax 2014 x64

Populate Material Editor

2 votes

 

This script will, load selected objects materials in the chosen material editor ( slate or compact ),

there is also a "Reset Material Editor Slots" button, that clears the material editor and replace each slot by a new material of the current renderer, it works for Vray, Corona, Arnold, F-storm and Octane, else it will create some 3dsmax physical material instead.

Pivot To Vert

8 votes

"Aligns the pivot point to the selected vertex."

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