3ds Max | All

Draw Poly

6 votes

Draw Poly lets you place vertices on grid or surface - and automatically turn it to polygon as soon as the right mouse button is clicked. Place your vertex in anti-clockwise direction or the created polygon normal will face the other side.

PEN Auto Material

11 votes

Auto Material is designed to aid in adding a base material to objects by selection - scene or automaticaly on creation. Serveral game clients have complained that their exporters will not work if there are not maps on every object in the scene and would like a solution to adding material as the objects are created.

MultiMats6

0 votes

* Title: Multi_Mats6

* Description:
-- Create Multi-Material with 6 SubMaterials
-- Can be assinged to a Box, Plane or Selection

* How to use this script:
-- Click on Multi-Material button to create a Multi-Material with 6 SubMaterials
-- We can assign this newly created Multi-Material to Box, Plane or our selected objects

Here's the screenshot of the script -
https://postimg.org/image/irtojn2op/

Asteroid Organizer

8 votes

Automated way to add and edit Asteroid geometry.

LMassign

8 votes

LMassing

this script assign lightmaps to every selected objects.

you must insert lightmap path, and you can choose uv channel e texture formats.

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* in this case, the script works with vray lightmap suffix (max 2008 & 2009). if you want to use with other ambient texture suffix, write a comment!!

** just you must have materialID equal to number of multimaterial list.

RemoveModifier

5 votes

Any selected objects will have their modifier stacks checked - and any modifier that you specify in there will be deleted.

Unreal To Biped Tool

3 votes

Transfer any animation that uses the Unreal 4 or 5 skeleton onto a biped in just 2 clicks.

This is a commercial script.

Planarity Tools

6 votes

Set of tools for aligning polygons in a plane. Useful for reducing polygon counts in real-time models.

BumpReplace

4 votes

Replaces all Bitmap-Bumpchannels with a NormalBump.

Selection Bank

6 votes

Helps organize a mesh object by storing/loading face/vertex selections to/from a file.

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