3ds Max | All

MCG Pivot2Pivot Distance

1 vote

This screams...."me too" as Distance has been done to death...but I simply want to show how to use my MCG Spline Float Number display utility, is all.

 

Ver 1.01: fixed whole number display bug

There is no change to the tool, the fix is in the compound Vu_GetSplineFloatArray so if you're lazy, just rename the mcg to zip and extract manually.

Unhide by Select

3 votes

This script allows you to unhide hidden objects by selecting them via mouse click or via Select From Scene dialog(H hotkey).

How to use it:

Bind/Lock Reflections

0 votes

The Script makes it easier to do light setups by locking/pinning the reflections. You simply place a helper onto a surface and use the script interface to bind helper and lightsource to the camera. The resulting reflections will always stay at the position of the point helper, even when the camera or helper is animated. See the video below to get a better impression of what it does exactly.

CastleWolfenstein MDC Importer

4 votes

"Wolfenstein MDC models are used for mapobjects - weapons - cutscene objects - player heads - powerups and more. The importer supports full mesh animations - textures and also has some basic tag import capabilities.

Frost

4 votes

"This script gives image kind of frosty look. As if it was placed on glass covered with frost. I created it by an accident (I was working on something else) - but decided to keep it because final effect is quite interesting. For examples view the homepage..."

3DS Max - Easy Modeling - FreeForm Geometry

0 votes

In this video, we will learn a quick and flexible technique for modeling freeform shapes. We will use a Surface modifier, Shell modifier, and Turbosmooth for that purpose. You can use this approach to model a wide range of geometries like roads going up and down, ribbons, etc,...

ShapeShifter

6 votes

The script is 'sort of' a spline normalizer with a little different twist. It also has limited functionality when used on nurbs curves. All actions are based on a calculation between total spline length and 'travel' length. So basically we 'travel' down a splineshape while creating a new spline - adding knots at 'travel' length increments until we reach the end of the subject splineshape.

Technical Camera Modifier

5 votes

When you are making architectural visuals with max - you may get a problem with the perspective view of the camera you use. On many occasions you will see that the perfectly strait buildings are leaning backward or forward. Though it's 'physically' correct - many architects discuss the effect. In photography this can be corrected with a 'Technical Camera'. This is exactly what this script does.

Get your lost dialogs back

Linear Bezier

8 votes

Converts selected objects' animation tracks to bezier animation with linear interpolation between keyframes. Useful for avoiding overshoot in animation.

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