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3DS Max - Create A Custom Construction Plane

0 votes

In this video, we will see how we can create our own construction plane,
close to the UCS thing in AutoCad. We will learn also how we can place a construction plane on top of a specific face so that this face's orientation will be the custom construction plane's orientation. In the end, will we learn how we can use this custom grid as a handy modeling aid in complex geometry. Also in this last section, we will deal with the problem when you try to use the Auto Grid on a Polygon that shares the same smoothing group with an adjacent face.

MorphMaker

2 votes

Lets you quickly build morph targets from the different modifiers in the stack by picking target deformations and then letting it create the morph for you.

MaterialRenamer

5 votes

Allows you to rename the materials in your scene in various ways (prefix - total rename - append number - etc)

ShapeFixer!

9 votes

This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.

QuickNav

5 votes

QuickNav is a faster and easier way to open/merge/save/browse your scene files.

Isolate layer

2 votes

** currently only works when layer explorer is open **

Isolate layers by current selected layer or selected object.
Simple script utilizing macro recorder so its nothing fancy or elegant but it works well!

Installation
-----------------------
Run script
Assign shortcut
Done!

Usage
-----------------------
Select layer
press shortcut (for me its Shift+Q)
Done!

or

Select object in scene
press shortcut
Done!

ASCReader

4 votes

3DS ASCII file import - fixed some bugs - implemented Batch-Import - autosaving to MAX file - Material support... Not encrypted anymore

Physique Weight Exporter/Importer

5 votes

"Automates the i/o of physique weights:

  • Exporting Physique Weights and Vertex Positions
  • Importing Physique weights via Vertex Index
  • Importing Physique Weights via Vertex Position
  • Importing and Mirroring Weights
  • "

    Load UVW channel map

    1 vote

    I've seen a lot of issues with scripting the saving and loading of UVW data via script. I ran into a problem like that myself and throught I'd share my solution. Basically the loading and saving of UVW maps is not exposed fully via script, only the dialog opens, so you need to fake inserting the file path and hit the load button.

    NURMS Toggle

    2 votes

    Simple macro for quickly switching between NURMS'ed EPoly object display in Smooth Shading and base EPoly object display with wireframe overlay.

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